60out Escape Rooms

Company 60out Escape Rooms

Rating of 4.02 based on 270 reviews

Address

111 S 17th St, Philadelphia, PA 19103, USAEscape rooms in Philadelphia

Details

Information is missing

The owner of this escape room has not yet confirmed their details.

If you are the owner of this escape room, please confirm your details so that customers can see your contact information for bookings.
Ufl
Escape room

Ufl

  • 2-6 people18+30 min.

Recently added reviews

Review author's avatar
Wizard's Treasure
Beginner
5
One of the most magical rooms I’ve played, with Disneyland-level detail, voiced characters, and playful energy from start to finish. Puzzles are fun, unique, and mostly non-linear; great for beginners and families, while veterans should expect an easy ride but a lovely one. Our GM let us revisit puzzles we’d missed, and even the lobby has secrets.
25.11.2025
Review author's avatar
Da Vinci's Secret
Beginner
5
We popped in for another game and ended up squeezing this 75‑minute one before a separate booking. Rachel was phenomenal—kept us on the right puzzle, nudged without giving answers, and the sound cues made every solve feel crisp. My husband ranks it top five out of 100+ rooms.
13.09.2025
Review author's avatar
Ghost Ship
Beginner
3
We went in expecting spooky and got more of a straight pirate vibe. Most puzzles were fine, but a few were poorly designed and progress felt unintuitive. Seeing cameras, do‑not‑touch signs, and side rooms killed immersion. Our GM was lovely, yet the room left me unsatisfied; three players might be the sweet spot.
19.08.2025
Review author's avatar
The SMURFS
Beginner
4
Four adults tackled Smurfs and still had fun in a room clearly aimed at kids. The build looked movie-quality, we played without a visible timer but got 15-minute check-ins, and the tasks were easy yet pleasant. One tech hiccup popped up. Our host felt standoffish and offered hints we didn’t ask for, which dulled the vibe. Parking was $9 with no validation, and there’s no bathroom inside—use the ma
09.08.2025
Review author's avatar
Wicked Witch
Beginner
3
I can’t recommend this room. There’s tech, sure, but the flow is nonexistent and the puzzles feel tossed together, with the last audio flat-out misleading about order. The lighting actively hurts play, from reading text to telling colors apart, and our staff interaction started rocky, though they did offer a reschedule or refund.
12.04.2025
Review author's avatar
The SMURFS
Beginner
3
After 100+ rooms, the $78 per person for just two players didn’t feel justified. The space ran hot, our GM seemed eager to rush us through, and several elements didn’t work as intended. Puzzles were mid-tier at best, with some steps oddly underclued and others so obvious we did them without realizing. Fun theme and voices, but not worth the price—and barely any music didn’t help.
27.02.2025
Review author's avatar
The SMURFS
Beginner
3
We ran into leaps of logic and our GM didn’t nudge us when we stalled, so we didn’t finish the last room. The set is great, but it needs tweaks to make the experience flow and make sense. Also, the audio plays once—listen closely—and bring the item you find early to the next room, even if it’s not hinted.
24.09.2025
Review author's avatar
Houdini
Beginner
3
Short version: the physical bits were fun, but the room was sweltering, a key prop was so worn it was unreadable, and the GM’s audio was garbled. After we escaped, there was little acknowledgment or wrap‑up, which made the whole visit feel neglected.
05.07.2025
Review author's avatar
Wicked Witch
Beginner
3
Two small rooms with detailed props but sparse surroundings, and the lighting works against you. Colors and text are hard to parse, symbols were scratched up, and some solutions require leaps—like linking potions to colorful flies with no prompt. The finale instruction about order is wrong, leaving the whole thing feeling like cool props with weak story and care.
19.10.2025
Review author's avatar
Da Vinci's Secret
Beginner
5
Perfect for our group of four, and they even let us bring a newborn in a carrier. Flow was excellent, puzzles were engaging, and the GM gave perfectly timed nudges so we could own the solves. Under two players could be tough for some teams.
11.09.2025

Closed escape rooms of the company