WeaknessesAuto-hints and scripted guidance can undercut puzzle solving, and some players felt railroaded. A few props or audio cues were clunky, lighting can be very dim late game, and there are reports of inconsistent GM behavior toward easily scared players.
StrengthsTop-tier set design with clever tech and memorable reveals sells the haunted-hotel fantasy. The pacing and cinematic moments keep tension high and the experience accessible to newcomers.
SecurityExpect darkness, loud sounds, and short separations; tell the staff your boundaries before starting. No physical contact reported, but intensity can vary by GM, so speak up if you need adjustments.
Level of fearModerate to high on jump scares and blackouts, especially if you’re jumpy; not ideal for young kids. Horror fans will have fun, but sensitive players should request a gentler run.
Actors' gameNo live actor inside the room; the GM and in-room “spirits” drive the show. Many GMs elevate the experience with timing and humor, though a few accounts say staff pushed frightened players beyond comfort.
Quality of riddlesLight-to-medium puzzling with lots of tech and minimal combination locks. The room is linear and frequently auto-clued, which some loved for flow and others disliked for removing discovery. A couple of steps feel under-clued or finicky, but there are some creative mechanisms and at least one big wow.
PlotYou’re dropped into a cursed hotel and the infamous room 100, uncovering what befell the family and the guests over the years. The narrative carries you through set-piece scares toward a climactic reveal without giving much away.
Difficulty levelEasy to medium, ideal for beginners and mixed groups; enthusiasts may breeze through in 30–40 minutes. Best with a small team to avoid crowding a linear path.
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