Jumanji
Escape room 10+

Jumanji

4.65
4 - 8 people60 minutesSherlock level
Get lost in the wild and enjoy a game extending the Jumanji sequel narrative. Pay homage to the original! Join a family-friendly adventure in Jumanji world for unforgettable fun!
Large groupsFor prosWith children

Sherlock level
Not scary
Without actorsActors
EnglishGame language
About the escape room
Get lost in the wild and enjoy a game that extends the narrative of the Jumanji sequel and pays homage to the original, too! An adventure in the world of Jumanji with your friends and family is guaranteed to be an experience you will never forget!
AI
Brief assessment
Navigator AI
Go for the movie-level sets, clever role mechanics, and a finale that sticks the landing. Best with four players, it feels like stepping straight into Jumanji without leaving LA.

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Location

Paid Parking
Wifi
Wardrobe

AI Overview

AIReviews rave about production value and immersion, especially the bedroom-to-jungle transition and playing as distinct characters. Difficulty sits mid-range, starting linear and turning non-linear with lots to do, though some call it more task-based than brain-burny. Game master quality is hit-or-miss, with multiple complaints about unsolicited hints and periodic time announcements. Wear-and-tear and finicky tech crop up often enough to note, and the room gets crowded or underutilized with more than four players.
WeaknessesProps and sensors can be worn or temperamental, and wristbands sometimes fail or feel over-relied on. Several teams disliked frequent, unasked-for hints and time callouts that broke immersion. Over four players can feel cramped or leave folks idle.
StrengthsCinematic sets, licensed details, and interactive tech make the world feel alive. Character roles add a fresh co-op twist that families and friend groups love.
SecurityStaff give clear rules and there are do-not-touch areas, though the volume of reminders varies. Tight spaces, low drawers, and worn edges mean watch your step, especially with bigger groups, and secure those wristbands.
Level of fearNot scary, more adventurous than spooky. Expect big sound cues and jungle chaos, but it’s family-friendly for most ages.
Actors' gameMany shoutouts to engaged GMs like Conor, Quincy, Andrew, and West who nudge just enough. Others report over-hinting, flat energy, or strict no-touch reminders that can pull you out of the moment.
Quality of riddlesA mix of linear early game and a non-linear middle encourages divide-and-conquer, with very little padlock hunting. Mostly fair, tactile, and tech-forward, but some steps hinge on precise alignment or sensors that can be finicky. A few players found logic thin in spots and wish instructions tied more clearly to the roles and devices.
PlotYou start in a familiar bedroom, get pulled into the game, pick a character, and work together to escape the jungle. It extends the newer films’ vibe while sprinkling nods to the original.
Difficulty levelMedium overall. Four players hits the sweet spot; two vets can manage with hustle, while larger groups might feel crowded or underused.

Reviews

Review author's avatar
Sam R.
Beginner
3
Certain elements were flat-out broken and most solves felt like they needed the GM to fire them for us. With seven people we were crammed, got a lot of unasked-for hints, and the bracelets were confusing—some steps over-explained, others barely at all. Only a few puzzles felt satisfying amid the brute forcing and waiting.
27.09.2025
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Derek J.
Beginner
3
Easily my worst escape-room night. Multiple puzzles were broken, we were told to just keep jiggling things, then asked to bypass steps. No apology and a defensive attitude to top it off. Won’t be returning.
30.12.2025
Review author's avatar
Monica S.
Beginner
4
Solid room with fun moments, but the props show their age—faded shapes and quiet, shallow drawers that are easy to miss. We also got hints we didn’t request. Color-coding roles would smooth it out.
02.10.2025
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Olivia H.
Beginner
5
Super immersive and the character tie-ins are neat, but the GM announcing time every 15 minutes pulled us out. A discreet clock would be way better. Otherwise, it rocked.
16.09.2025
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Chris P.
Beginner
5
A love letter to Jumanji that nails the license and nostalgia. Puzzles aren’t the strongest in the middle, but choosing characters is fresh, the ending pops, and street parking worked out. Everything ran fine for us, though I can see maintenance making or breaking it.
07.07.2025
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Tori L.
Beginner
4
Loved the look and a couple magical moments, but it felt chaotic with four people. Our GM was kind yet gave several nudges without being asked, which undercut the win since we still had time left.
02.11.2025
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Marina K.
Beginner
5
Jaw-dropping sets and the role system are worth the ticket alone. We went as four, picked characters, and Conor kept hints light and perfectly timed. Felt like a mini action movie with puzzles. Big thumbs up.
27.09.2025
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Priya D.
Beginner
4
Played it again and noticed broken cues that used to guide tasks, so we had to nudge ourselves forward more. Another issue led to my friend bumping her head, which wasn’t great. Still fun overall, but it’s ready for a refurb—the finale energy still delivers.
24.08.2025
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Jess K.
Beginner
5
It follows the newer films, the set is great, and the puzzles are approachable with plenty to chew on. Nothing brutally hard, just a well-themed good time.
16.12.2025
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Nina V.
Beginner
5
We had a blast with the tech and picking characters, but our GM kept jumping in with advice every few minutes. The second space is so non-linear that it’s hard to see what connects to what, yet we still left laughing and adrenalized.
22.10.2025
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Lena✨
Beginner
4
Immersion is top-tier and that hippo moment had us howling. With five it felt tight and a couple folks were idle, so I’d cap it at four. Still a strong recommend for fans.
29.09.2025
Review author's avatar
Guest
Beginner
5
Took the family and it clicked. The theme is spot on, tech is playful, and everyone got a moment to shine. Not super hard, just super fun.
06.05.2025
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alex_89
Beginner
4
Cool concept and lots to do, but the intercom hints kept coming even when we didn’t ask. Wristbands slid off, which made the role stuff a bit clunky. Still dug the non-linear middle and the jungle vibes.
31.03.2025
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Ben T.
Beginner
3
Great idea, rough execution. A couple sensors didn’t register and our GM felt checked out, so we spent time redoing correct steps. When it worked, it was cool, but the polish is fading.
09.02.2025
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Ethan W.
Beginner
4
We enjoyed the effects and build, but even with four it sometimes felt like there wasn’t enough to do, and I suspect bigger teams will feel it more. Cool room, just watch team size.
27.01.2025

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