WeaknessesThe set and narrative are simple, with immersion dipping in the first room. A minority felt the flow was unclear and required too many hints, with concerns about broken elements.
StrengthsVaried, logic-driven puzzles that mostly tie into the spy premise, including at least one unique mechanism. Works well for communicative teams and even duos thanks to parallel tracks.
SecurityNo safety concerns surfaced in reviews. Nothing suggests strobe, crawlspaces, or jump scares.
Level of fearNot scary and no horror beats mentioned. Suitable for families and teens who like cerebral over spooky.
Actors' gameNo live actors mentioned; interaction appears to be via puzzles and the hint system. Staff presence is implied through clues but not a performance element.
Quality of riddlesGenerally fair, logical, and diverse, with moments that let teammates split up effectively. Most reviewers found them on-theme; one group felt the direction was random and clue-dependent. Expect a couple of novel touches rather than prop-heavy trickery.
PlotYou’re tracking a missing CIA agent from a ransacked apartment into a broader spy thread. The story is light but connects the beats; immersion reportedly improves later on.
Difficulty levelModerate, skewing logic-heavy and a bit non-linear. Newer teams may lean on hints, while experienced groups and talkative duos should cruise comfortably.
Reviews