WeaknessesHint pacing controlled by the game master can stall progress. Directional audio and scent tasks can feel vague or subjective. Difficulty spikes may frustrate newer or smaller teams.
StrengthsInnovative puzzle ideas and a clean, immersive aesthetic that sells the concept. Even those who timed out often came away impressed.
SecurityNo safety issues were reported. A game master oversees the room and communicates when necessary.
Level of fearMore clinical and unsettling than scary. Suitable for teens and up; the pressure comes from the clock, not jump scares.
Actors' gameNo mentions of live actors. Interaction seems limited to a game master who provides hints when they feel it’s needed.
Quality of riddlesClever and varied, with neat multisensory moments that feel fresh. Sound localization and scent identification can tip into subjectivity. Overall well built, but expect a few ambiguous edges.
PlotYou’re caught in a drug trial loop, racing to find the antidote before your memories reset. The déjà vu angle builds atmosphere without heavy exposition.
Difficulty levelSkews hard and time-tight, best for experienced groups. Beginners or small teams may need well-timed hints to finish.
Reviews