The Home
Escape room 14+

The Home

2 - 6 people60 minutesMedium
Something went terribly wrong and now you and your friends are locked inside a Victorian-era house! Find a way out of here before it becomes your forever home...
BeginnersLarge groups

Medium
Not scary
Without actorsActors
EnglishGame language
Escape room awards
Honorable Mention - Set Design (2019)Bullseye Award
About the escape room
Something went terribly wrong and now you and your friends are locked inside a Victorian-era house! Find a way out of here before it becomes your forever home...
AI
Brief assessment
Navigator AI
Go for the mood and the make-believe: a beautifully grim Victorian set, clever in-world hints, and a slow-burn tension that pulls you in. If you like a tough, atmospheric challenge with friends, this one sticks in your head.
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Location

8th Floor
Paid Parking
Wifi
Wardrobe

AI Overview

AIReviews rave about the set design and immersive touches, from the lobby to the old TV hint system. Difficulty is high, with a low escape rate and a mostly linear flow that can leave extra players idle. Puzzles split the crowd: some found them smart and satisfying, others felt the logic jumps were murky and combo-lock heavy. Expect a creepy vibe without jump scares, and note the timer chimes instead of a visible countdown and that the clock starts right at your booking time.
WeaknessesFrequent complaints about leaps in logic, lots of combination locks, and a thin or unclear story arc. A few reports of worn or malfunctioning props and occasional missing pieces or slow hint responses. The no-display timer and strict start time can frustrate some players.
StrengthsTop-tier theming and sound put you inside a convincingly haunted house. The hint delivery feels diegetic and the post-game walkthroughs get praise. It’s great for teamwork moments and a real adrenaline rush when it clicks.
SecurityYou’ll get a clear rules briefing, there’s camera monitoring throughout, and a place to stash coats. The timer starts exactly at your booked slot, so arrive early to avoid losing minutes.
Level of fearMore eerie than outright scary—tense, unsettling, and dim, but not a horror maze with jump scares. Skittish kids might find it too intense; most teens and adults should be fine.
Actors' gameNo live actors in The Home; the game master watches by camera and sends clues through an in-world screen. Several teams appreciated the debrief at the end.
Quality of riddlesA mixed bag: some clever solves amid stretches that feel unintuitive or over-reliant on guessy connections and combo locks. Strongly linear with sharp difficulty spikes, so momentum can stall without hints. Experienced players may enjoy the challenge; purist puzzle fans could be disappointed.
PlotLight premise of escaping a Victorian home with a haunted-hotel vibe; atmosphere carries more weight than narrative. The ending lands for some, but others found the story thread thin or unclear.
Difficulty levelHard. Success rates quoted around the low twenties, so expect to take hints. Best for small, focused teams of two to four or seasoned players; larger groups may have people waiting around due to linear flow.

Reviews

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The Home2 - 6 people