The Speakeasy
Escape room 11+

The Speakeasy

4.65
2 - 6 people60 minutesMedium
Set in 1929, with a time machine and only one hour to spare, can you change your family’s history by saving your great-uncle at a Chicago speakeasy? Time and the mafia waits for no one!
BeginnersWith childrenLarge groups

Medium
Not scary
Without actorsActors
EnglishGame language
About the escape room
At a recent family get-together, you overheard your family members discussing your great-uncle’s untimely death in 1929 during a raid at The Sly Fox, a speakeasy in Chicago. It turns out that he was the sole provider for his family, and his death left them destitute and penniless. Remembering your friend who was building a time machine, you decide to gather up a team to try and go back to that fateful day and change the course of history. If you could pull this off, your family’s legacy would be changed forever! Of course, the time machine hasn’t been tested for extended stays, so you only have one hour to go back in time and prevent the Speakeasy from being discovered, or you may also end up sleepin' with the fishes like your uncle!
AI
Brief assessment
Navigator AI
Time-hop into a 1929 speakeasy caper with a clear story, a neat time machine twist, and some satisfying reveals. If you’re into classic, lock-forward puzzling and a watchful game master, this one’s an easy pick.

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Location

Paid Parking
Wifi
Wardrobe

AI Overview

AIPlayers praise the narrative and an attentive GM, noting a standout time machine element and a couple of fun surprises. Puzzles skew linear and lock-heavy, with a few feeling off-theme or less tactile. Several mention a warm, tight antechamber and a ghost sequence that runs long. Some felt the hinting was a bit too generous.
WeaknessesExpect many padlocks and a couple puzzles that don’t fully mesh with the story. Some teams reported over-hinting and a hot, claustrophobic entry space. A lengthy ghost bit can test patience.
StrengthsEngaging Prohibition-era plot with a clever time-travel angle and hidden panels that land. Staff attention is high, and progression is generally smooth for mixed groups.
SecurityA recurring note is the warm, cramped antechamber; ask staff for accommodations if that’s a concern. Otherwise, the team keeps an eye on you throughout.
Level of fearLight spooks rather than full-on horror, but the ghost sequence startled a few players. Claustrophobic or heat-sensitive folks should note the small, warm antechamber.
Actors' gameNo live actors are mentioned. Interaction is mainly through an attentive game master who can be a touch too helpful.
Quality of riddlesMostly linear and approachable, with lots of locks and a few set-piece moments. Quality varies; some clues feel less tactile or thematically loose. Still, the reveals hit nicely when they do.
PlotYou’re racing back to stop a speakeasy raid and rewrite your family’s fate, which gives clear stakes and a period vibe. No spoilers needed to enjoy the 1929 Chicago flavor.
Difficulty levelEasy to medium for most, friendly to newer teams and families. Enthusiasts may crave fewer hints and more variety.

Reviews

Review author's avatar
Molly & Mom
Beginner
4
This room hit me with a few emotions. The antechamber was cramped and hot, and the puzzle there kind of sidelined us; later, a long ghost sequence spooked me more than I expected. A hidden wall panel totally delighted me, and while I wasn’t sure if I wanted to cheer or grab a drink after, the whole thing was ultimately enjoyable.
08.01.2025
Review author's avatar
alex_89
Beginner
5
That time machine opener hooked me right away, and the story actually carried through. We cruised without getting stuck, and the hidden panel reveal felt great. Wish there were fewer padlocks, but I still walked out smiling.
27.08.2025
Review author's avatar
Tom R.
Beginner
4
Took my parents, and the linear path kept everyone engaged. Puzzles leaned easy, and some props could’ve felt chunkier, but the story twist was clever. Solid outing.
26.01.2025
Review author's avatar
Иван из Питера
Beginner
4
Our game master was dialed in the whole time, and the storyline worked for me. Just know it’s a lock-heavy experience with plenty to open. Still, we had a good run.
12.07.2025
Review author's avatar
Guest_Chicago
Beginner
3
The set looks fine, but several puzzles felt random for the speakeasy theme. The ghost section dragged for me, and I didn’t love the hint timing. Not bad, just not my style.
18.08.2025
Review author's avatar
Derek L.
Beginner
4
Cool narrative touches and set design, and the time machine element surprised me in a good way. Most puzzles were linear and pretty easy to clear. Our GM dropped a couple of hints we didn’t need, which took the edge off the challenge, but overall it was solid.
28.06.2025
Review author's avatar
Марина К.
Beginner
4
Locks on locks on locks, so come ready to spin dials. Our GM was on point and super responsive, though the nudges came a bit fast. Linear flow but satisfying enough for a Friday night.
24.08.2025
Review author's avatar
A.J.
Beginner
3
The room looked fine, but several puzzles felt odd and didn’t connect cleanly to the story. That mismatch pulled me out of it.
27.01.2025
Review author's avatar
Lena✨
Beginner
4
Got a little spooked by the ghost bit and a lot warm in the small entry space. Once inside, we hit a sweet surprise panel that redeemed the slow start. Overall fun with friends.
02.03.2025

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