WeaknessesExpect many padlocks and a couple puzzles that don’t fully mesh with the story. Some teams reported over-hinting and a hot, claustrophobic entry space. A lengthy ghost bit can test patience.
StrengthsEngaging Prohibition-era plot with a clever time-travel angle and hidden panels that land. Staff attention is high, and progression is generally smooth for mixed groups.
SecurityA recurring note is the warm, cramped antechamber; ask staff for accommodations if that’s a concern. Otherwise, the team keeps an eye on you throughout.
Level of fearLight spooks rather than full-on horror, but the ghost sequence startled a few players. Claustrophobic or heat-sensitive folks should note the small, warm antechamber.
Actors' gameNo live actors are mentioned. Interaction is mainly through an attentive game master who can be a touch too helpful.
Quality of riddlesMostly linear and approachable, with lots of locks and a few set-piece moments. Quality varies; some clues feel less tactile or thematically loose. Still, the reveals hit nicely when they do.
PlotYou’re racing back to stop a speakeasy raid and rewrite your family’s fate, which gives clear stakes and a period vibe. No spoilers needed to enjoy the 1929 Chicago flavor.
Difficulty levelEasy to medium for most, friendly to newer teams and families. Enthusiasts may crave fewer hints and more variety.
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