Escobar
Escape room 18+

Escobar

4.57
2 - 6 people120 minutesMedium
The year is 1989. You're a Sicario for Pablo Escobar. Betrayed by a trusted ally, Escobar needs you to find his hidden money and passport before the DEA arrives. If you fail, your family pays the price.
BeginnersLarge groups

Medium
Not scary
Without actorsActors
EnglishGame language
About the escape room
The year is 1989. You’re a mid-level Sicario working for Pablo Escobar in Medellin, Colombia. You receive news that Escobar is furious—one of his most trusted allies has betrayed him. In his rage, Escobar killed the informer, who happened to be the only one who knows where your boss’s money and fake passport are hidden. The DEA are on their way to the clandestine cocaine lab, and Escobar desperately needs his money and passport to flee the country, and he’s demanded that you find them. If Escobar doesn’t get these things before the DEA arrives, he’s sworn to murder your entire family in revenge. He’ll have no mercy on you, and neither will the DEA.
AI
Brief assessment
Navigator AI
Go for the cinematic Medellín set, the bold “are we really allowed to do this?” moments, and a finale that lands. It’s a sprawling, hands-on caper that rewards teamwork and hustle.

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Location

Paid Parking
Wifi
Wardrobe

AI Overview

AIMost players rave about the massive, ultra-immersive set and how it transports you into the story. Difficulty skews high, with open-ended tasks, backtracking, and even a short timed wait, so GM support can make or break the run. Flow can wobble due to red herrings, hard-to-read clues, and triggers that don’t signal clearly. Timekeeping is strict and sometimes starts before you’re actually solving, so arriving early matters.
WeaknessesCommon gripes include clunky flow, leaps in logic, and prop overload that reads as red herrings. Some handwriting/diagrams are tough to parse and triggers don’t always announce themselves. Several groups felt rushed by strict timing and the occasional missing or late-starting on-screen clock.
StrengthsProduction value is top tier and feels like a real slice of Colombia. The room leans into unique, tactile puzzles and a couple of unforgettable, rule-breaking set pieces. Many teams call out attentive, hype-worthy game masters.
SecurityYou’ll move a lot, climb stairs, and handle messy props, all within clear, supervised boundaries. Staff explain what’s fair game; show up early so rules and lockers don’t eat into your playtime.
Level of fearNot horror, but the cartel theme, fake cocaine, and tense stakes make it more mature than kid-friendly. It’s intensity over scares, with a bit of mess and light physicality.
Actors' gameNo live actor, but GMs often get praised for sharp, well-timed nudges and personality; a few groups hit a dud where the host felt disengaged or misdirected. Interaction is via intercom and tailored hints when you ask or clearly stall.
Quality of riddlesExpect tactile, practical tasks over paper-heavy logic, with some delightful rule-breaking actions. Variety is strong, but next-step clarity can slip, leading to hint reliance and occasional leaps. One solved sequence asks you to wait for the result, which some love and others find frustrating.
PlotYou’re Escobar’s fixer racing to recover cash and a passport before the DEA arrives, with consequences if you fail. The journey threads through layered spaces and culminates in a bold, story-driven payoff.
Difficulty levelAbove average and task-dense, especially for two, but doable with coordination and timely hints. Best for 3–5 players; newcomers may feel lost without guidance.

Reviews

Review author's avatar
Theo K.
Beginner
3
The set is stunning, but we found the puzzle flow messy with loads of red herrings and a couple of tasks that didn’t signal success. We even had to wait two minutes after a solve with nothing else left to do. Our game also ended right on the hour despite a late start, which soured an otherwise impressive build.
13.09.2025
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Morgan L.
Beginner
5
Atmosphere, tactile tasks, and the sheer scale were awesome, with a semi-linear path that kept our group of five busy. It’s on the challenging side and probably would shine with a 75-minute clock; we asked for a few hints late when time got tight. Have good eyes and memory here.
06.06.2025
Review author's avatar
Allie R.
Beginner
3
We arrived early but still lost time to the pregame talk and felt the clock was weaponized. Add in unclear writing, a misleading diagram, prop clutter, and a bad early hint, and we left frustrated. With a few tweaks this could be top tier, but it didn’t feel like improvement is a priority.
08.10.2025
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Mira J.
Beginner
3
Check-in and the start felt chaotic, with minimal story and a disinterested GM that killed the vibe. The room swung from easy to impossible without help, and if you want the leaderboard, just show up with two people. Not the experience we hoped for.
11.10.2025
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Sean H.
Beginner
3
There’s clever stuff in here, but we struggled with flow and some leaps in logic, plus a lot of back-and-forth across a big set. We fell behind early and needed more clues than usual, even though the set, puzzles, and story felt cohesive. Great atmosphere for casual groups, but expect to ask for hints and don’t stall too long.
30.03.2025
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Jay M.
Beginner
5
Huge set, tons to do, and our GM kept the nudges perfectly timed. We left dusted in “product” and grinning. If you like tactile puzzles and cinematic vibes, this is a blast.
12.09.2025
Review author's avatar
Riley P.
Beginner
5
We ran Escobar and Wrongfully Convicted back-to-back as a duo and both felt incredibly immersive with some of the most realistic sets we’ve seen. The puzzles favor immersion over classic logic and could flow better, but I still liked Escobar slightly more. Carmen was an awesome GM and helped just enough to keep things moving.
23.07.2025
Review author's avatar
katie_bird
Beginner
4
Loved the theme and the hands-on bits, but we hit some flow hiccups and a couple of clues were hard to read. Still a very cool experience overall.
06.03.2025
Review author's avatar
Lena✨
Beginner
4
Beautiful hidden doors and a few standout ideas, yet several puzzles felt like you’d never find them without GM steering. We wanted to see the whole room, so nudges were a mixed blessing. Vibrant setting and on-theme tasks carry it.
01.07.2025
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Derek S.
Beginner
3
The strict timing policy took the shine off for us. We started late, had no working clock, and felt rushed the whole time. Cool set, just not a great run.
11.04.2025
Review author's avatar
Grant T.
Beginner
3
We usually escape clean without hints, but this one had unclear elements and a few things that didn’t work quite right, pushing us to ask for more help than we like. If most teams need lots of hints, that feels like design, not players. Prison Break hit better for us.
06.12.2025
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alex_89
Beginner
4
Super immersive and very physical with stairs and lots of back-and-forth. Strong variety of puzzles, but I’d bring 4 people to cover ground.
04.04.2025
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Vee & Co.
Beginner
5
We escaped with eight seconds to spare and got our steps in. The story lands, discoveries pay off nicely, and the final stretch is super satisfying.
25.08.2025
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Owen C.
Beginner
5
Outstanding room with lots of walking back and forth, but the set makes it fun. Firmly in my top rooms, though I wouldn’t recommend Part 2 as highly.
19.03.2025
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Nina from SF
Beginner
5
Did it as a duo and barely squeaked out with seconds left. The “are we allowed to do this?” moment was worth the price of admission.
09.02.2025

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