Ctrl + Alt + Reality
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Ctrl + Alt + Reality

4.47
3 - 8 people75 minutesSherlock level
Things are not what it appears. Take a trip down the yellow brick road and find your way out of the rabbit hole or you'll never see Kansas again!
Large groupsFor prosWith children

Sherlock level
Not scary
Without actorsActors
EnglishGame language
About the escape room
Things are not what it appears. Take a trip down the yellow brick road and find your way out of the rabbit hole or you'll never see Kansas again!
AI
Brief assessment
Navigator AI
A trippy, tech-forward escape that blends hacker vibes with Oz/Alice nods. Go for the bold concept and the big reveal moments—when the gadgets behave, it’s a ride.

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Location

Paid Parking
Wifi
Wardrobe

AI Overview

AIPlayers praise the unique set and creative, very electronic puzzles, but report uneven execution. Tech glitches pop up for some teams, especially with videos and phone-based interactions, while others run clean. Difficulty skews high with heavy reading and a few logic leaps that nudge groups toward hints. Game masters are friendly and add charm, including fun superlatives at the end.
WeaknessesFrequent complaints about malfunctioning videos and phone triggers, plus a broken element passed off as a red herring. Logic jumps and lots of reading dampen flow, and dim UV paint with many do-not-touch stickers hurts immersion. One modem-style task can confuse younger players.
StrengthsDistinct theme with striking reveals and clever tech interactions. Creative puzzle ideas and a memorable second-room opening. Staff get kudos for energy and post-game touches.
SecurityThe space feels safe and rule-heavy, with many do‑not‑touch stickers keeping props protected. Staff step in fast if tech stalls and keep things orderly.
Level of fearNot a scary room; it’s more sci‑fi and puzzle focused. Kid-friendly content-wise, though the complexity may frustrate younger players.
Actors' gameNo live actors mentioned; interaction is mostly through the tech. GMs are attentive and personable, with playful superlatives after the game.
Quality of riddlesHeavily tech-based and varied, with some standout ideas and a big environmental reveal. A few puzzles hinge on reading dumps or outdated tech knowledge, leading to fairness issues and hint reliance. Occasional broken or misleading elements were reported.
PlotA glitchy dive down the yellow brick road and into the rabbit hole, framed by a hacker/virtual twist. Narrative beats rely on tech cues, which can shine—or misfire—depending on the run.
Difficulty levelChallenging, especially for non‑techy groups or anyone who dislikes reading. Feels best with about 4–5 focused players; larger teams may add noise, not speed.

Reviews

Review author's avatar
Michael T.
Beginner
4
Cool concept with uneven execution. Being so tech heavy means more chances to break, and we hit three issues: the intro video never played, hint sounds were off, and the final victory video didn’t trigger. Because of the hacker vibe, the glitches felt on‑theme, but losing that final aha moment still stung. The modem puzzle was confusing if you’ve never used one, but the chair placement opening int
19.09.2025
Review author's avatar
Sam H.
Beginner
4
We did it with five and that was plenty; more would’ve just added noise. It’s one of the most unique rooms I’ve played and the tech worked for us. There were some logic leaps and the pacing of when info arrives could be better, but it was tough and super fun overall.
03.04.2025
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Noah V.
Beginner
3
Great potential, but a lot of puzzles missed. Without hints, there are logic jumps, and you’ll be reading constantly. The blacklight paint was so faint it was pointless, and the do‑not‑touch stickers everywhere pulled me out of the world.
26.05.2025
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Jinny
Beginner
4
Very tech-forward and reading heavy, which isn’t usually my thing, but my boyfriend loved the computer theme. We mostly avoided tech issues, except one puzzle the GM later called a red herring—it felt like a broken element they hadn’t fixed. Still, the puzzles were creative and we had a good time.
23.02.2025
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Marina K.
Beginner
4
Cool theme and lots of gadgets. The phone needed a quick reboot twice, but our host fixed it fast and we still finished with time to spare. Would recommend if you like techy puzzles.
05.09.2025
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Lena✨
Beginner
2
Loved the story angle, hated the dim UV and all the do‑not‑touch stickers. It broke the vibe for me even though the concept is rad.
05.03.2025
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alex_89
Beginner
5
Wild concept and slick set pieces. We hit that chair placement moment and the room’s reveal was awesome. A couple hiccups, but the GM kept us moving and we left buzzing.
12.11.2025
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Ivan from Seattle
Beginner
4
Four of us did fine, but I wouldn’t bring six—there’s enough going on to create chaos. When the tech hits, it really hits, and the final sequence felt earned.
22.11.2025
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Olivia S.
Beginner
3
I was thrilled walking into the first room, but it went downhill after that. The tech felt forced and the puzzles didn’t click logically. Pretty disappointed, though the staff were kind and helpful.
22.05.2025
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Dani P.
Beginner
4
Loved this game! It was my first escape room and we had a blast. The set looked great, and our game master wrapped it up with superlatives, which I now ask for everywhere, though most places don’t do it.
07.02.2025
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LeoR
Beginner
5
This was super electronic heavy, so if you’re not into tech it’s tougher. We still had fun, but one puzzle stalled us for ages. I want to come back and finish it.
23.02.2025
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Paula G.
Beginner
3
Of the four phone interactions—patch game, chessboard, fireplace, and constellations—only the chessboard worked for us. Big letdown.
06.11.2025
Review author's avatar
Guest
Beginner
3
Neat ideas, but the reading dumps wore me out and a few steps felt like guesses. Not terrible, just not my style.
28.10.2025
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Kris_77
Beginner
4
Honestly, not as bad as people say. It’s a little rough in spots, sure, but it’s far from terrible.
26.11.2025