WeaknessesFlow can feel random with clues hidden in awkward spots, and some tasks aren’t intuitive or clearly in play. Occasional tech failures, sharing a single UV between two rooms, and a low‑key ending dampen the experience for some.
StrengthsChallenging, varied puzzles reward communication and lateral thinking, and a few set pieces feel distinctly “Tesla.” Once the game hits its stride, it becomes engaging and collaborative.
SecurityMinimal physical effort with a small crawl, but one player reported a scrape on a rough edge, so move carefully. Flashing lights are present, and occasional misfires or out‑of‑play items can cause confusion—ask the GM if unsure.
Level of fearIt’s non‑scary and fine for families, but intensity comes from the difficulty, not horror. Do note the flashing lights if you’re sensitive to strobes.
Actors' gameNo live actors; interaction is mostly with the GM. Staff are responsive, though a few teams needed in‑room help due to malfunctions or missing elements.
Quality of riddlesExpect hard, technical puzzles that push you to think laterally and communicate constantly; the provided tablet for notes helps. Some players loved the originality, while others felt the logic was uneven and search‑heavy with visibility issues and limited UV access.
PlotYou’re racing the FBI to uncover Tesla’s final invention in his hotel room. The premise is simple and fun, though several players said the puzzles don’t always tie cleanly to the narrative and the ending lands softly.
Difficulty levelHigh difficulty suits experienced groups; first‑timers may find it punishing. Strong communication and calm note‑taking are the difference makers here.
Reviews