The Collector
Escape room 12+

The Collector

4.51
2 - 8 people60 minutesSherlock level
Uncover a serial killer's identity in a thrilling crime investigation. In a house packed with clues, race against time before you become the next victim. Can you escape alive?
Large groupsFor prosWith children

Sherlock level
Tense
Without actorsActors
EnglishGame language
About the escape room
You and your team at the crime lab have been on the case of the serial killer that’s been terrorizing the town of Gilbert for the last three years. All of the evidence points back to a house just down the street from the lab. But you’ve been there and searched the house from top to bottom and haven’t been able to find anything to help identify the killer. You enter the house when suddenly you hear the noise of the front door shutting and locking behind you catches your attention. A nervous feeling begins to rise in the pit of your stomach as you realize that if you don’t get out soon, the next victim…will be you.
Important information and features of the escape room
You need to arrive at least 15 minutes before your start time. All games start exactly at their published time. Anyone under 13 will need to be accompanied by an adult and any player under the age of 13 will need an adult to sign their waiver. You can add up to 2 additional people over the normal max limit, but it may make the game more crowded. All games are private for your group. We recommend booking online in advance. Walk-ins accepted if slots available. Games are 60 minutes long. If you arrive late, time will be deducted and no refunds are given for late arrivals.
AI
Brief assessment
Navigator AI
A moody serial-killer caper with lots to do and a staff that clearly cares. Go if you like tense vibes, hands-on puzzles, and don’t mind dim lighting and the occasional odd leap in logic.

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Location

Paid Parking
Wifi
Wardrobe

AI Overview

AIPlayers praise the theme, early flow, and supportive staff, with some even getting personalized touches. The second half trends less intuitive, with logic jumps and a hint system that can break immersion. Darkness is used as a difficulty gate and worn props can make clues hard to read. Best enjoyed by small groups, around two to three people.
WeaknessesProp wear and low lighting make some information hard to see, and a few puzzles rely on unsignposted logic. The hint delivery pulls you out of the story, and one report noted a faulty final lock. Narrative coherence wobbles late game.
StrengthsImmersive serial-killer setting with a strong opening rhythm and self-paced clues. Staff and gamemaster are attentive and personable, sometimes adding fun personalization. Plenty of puzzles for folks who like staying busy.
SecurityNo major safety concerns reported, but expect low-light navigation and some worn props. One mechanical issue with a final lock was noted; staff intervened quickly.
Level of fearCreepy and tense rather than full-on terrifying, with darkness and a killer theme doing most of the work. Fine for teens and adults who enjoy suspense; probably not ideal for younger kids.
Actors' gameNo live actors mentioned. Interaction is mainly with the gamemaster, who comes off as responsive and even playful with personalization, though the hint system can feel clunky.
Quality of riddlesThere are many puzzles, varied and busy, with a smoother, more intuitive first half. Later sections lean on leaps of logic and dim lighting, and worn components can hinder readability. The hint system works but breaks immersion, and one session hit a final-lock malfunction.
PlotYou’re combing through a suspect’s house as the door locks and time runs out, classic crime-lab versus killer stakes. There’s at least one brief detour in tone that doesn’t fully stick the landing.
Difficulty levelOverall mid-tier with uneven spikes, not truly “expert” unless darkness and lateral leaps trip you up. Small teams of two to three seem comfortable; veterans may side-eye the late-game logic.

Reviews

Review author's avatar
Jenna R.
Beginner
3
I was into it at first, but the second half went sideways. There are lots of puzzles for a 60-minute game, yet they stop feeling intuitive, the hint delivery breaks immersion, and our final lock didn’t work until the GM heard our code and ended it. There was even a brief ghosty beat that never went anywhere.
12.02.2025
Review author's avatar
Drew H.
Beginner
5
Atmosphere is ace and the staff were awesome from start to finish. We liked the variety of locks and the steady pace, and our small team felt engaged the whole time. Minor nit: I’d swap in stronger lights. Otherwise, super fun night out.
13.05.2025
Review author's avatar
alex_89
Beginner
4
Loved the creepy house vibe and the way the room ramps up early on. Our GM was kind and quick to help, and they even worked a little personalized touch for my friend. Not brutally hard, just enough to keep two of us busy the whole time. Flashlights could be brighter, but we still had a blast.
12.08.2025
Review author's avatar
Taylor B.
Beginner
4
The team here was fantastic, the puzzles kept me interested, and they even splattered my name in fake blood as a personal touch. It made the experience feel tailored and fun.
24.06.2025
Review author's avatar
Sam & Eli
Beginner
4
I wouldn’t call it expert-level, but the theme is cool and the flow makes it hard to get stuck. The self-paced clues worked well for us and I’d recommend going with two or three people.
21.03.2025
Review author's avatar
Marina K.
Beginner
2
Too dark for no good reason and some props were so worn we could barely read them. By the end we were guessing what the room wanted rather than solving it. Not my style.
05.11.2025
Review author's avatar
Guest
Beginner
3
Tons of puzzles, which I usually love, but the back half stopped making sense and the hints popped in like a PA announcement, killing the mood. Still, the first stretch was solid and tense.
03.03.2025
Review author's avatar
MK_Reviewer
Beginner
3
This serial-killer room leans on worn props, dim lighting, and some leaps of logic, which turns friction into fake difficulty. You can still find moments of fun, but expect to drag things into the light and make a few why-would-I-do-that jumps.
21.01.2025
Review author's avatar
Lena✨
Beginner
3
Good for a duo and the self-paced clues kept us from stalling early. Story stumbled a bit near the end and a lock acted up, but the GM handled it fast. Mixed bag, leaning positive.
04.01.2025

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