They're Coming
Escape room 10+

They're Coming

4.68
2 - 4 people60 minutesDifficult
Trapped in a quarantine zone in LA after the undead rose, your only chance of survival is to find shelter, barricade yourselves in, and get help before they get to you.
For prosWith childrenHorror

Difficult
A bit scary
Without actorsActors
EnglishGame language
About the escape room
The undead have risen in the heart of Los Angeles where your group, unfortunately, decided to do a simple fun escape room. But now, the government has quarantined your entire surroundings so leaving is no longer an option. Your only chance is to find shelter, barricade yourselves in and get help before “they” get you.
AI
Brief assessment
Navigator AI
Go for the killer opening and the tense, tech‑meets‑mechanical puzzle run that sells the zombie apocalypse without leaning on gore. It’s clever, atmospheric, and delivers clean logic with just enough bite to feel earned.

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Location

Paid Parking
Wifi
Wardrobe

AI Overview

AIReviews consistently praise the theatrical intro, solid puzzle variety, and friendly, engaged game masters. Difficulty skews from medium to hard with a mostly linear flow; smaller teams of 2–3 fare best, while big groups may idle. The vibe is spooky over truly scary, with a few jumpy beats and low lighting. Common knocks include loud audio that drowns out hints, occasional tech hiccups or wear, a cramped first space, and one late puzzle that divides players.
WeaknessesAudio can be too loud to hear hints, and a few teams hit minor tech delays or reset issues. The early area is tight, and the linear path can leave extra players waiting around. One endgame puzzle draws recurring confusion or frustration.
StrengthsA standout, story-forward beginning, good atmosphere, and a satisfying mix of tech and tactile puzzles keep momentum high. Flow feels logical, with plenty of aha moments and some memorable transitions. Staff support is often singled out as both kind and on-point.
SecurityLow light and loud sound cues are part of the experience; the first area can feel snug. Staff actively monitors play, and key interactives are lit for accessibility.
Level of fearSkews spooky rather than terrifying, with a couple of jump scares and light, unrealistic gore. Good for teens and squeamish adults who want tension without nightmares.
Actors' gameThere are no live actors, but many shout‑outs to GMs who sell the intro, time nudges well, and keep the energy up. A few players struggled when hints were late or hard to hear over effects.
Quality of riddlesWell-balanced mix of mechanical and high tech, generally fair and logical with minimal leaps. Difficulty ranges by team experience—some call it tough, others cruise once they catch the logic. One late puzzle is polarizing, and a rare step may feel ambiguous or finicky.
PlotQuarantined in LA, you’re scrambling to find a safe spot, lock it down, and call for help before the horde closes in. The story unfolds across distinct spaces, kicked off by a playful, memorable start.
Difficulty levelMedium‑to‑hard overall and best for 2–3 experienced players; beginners can still enjoy it with hints. Larger teams may move slower or have idle moments due to the linear structure.

Reviews

Review author's avatar
Sam P.
Beginner
5
Absolutely loved this room. A few sequences will rattle nervous players, but nothing felt unfair. The game flows cleanly with no wild leaps, the ambiance tech impresses, and even with a brief tech pause we had a blast. GM Harper nailed the intro, timed hints well, and rescued us from finicky tech without burning clock. We’ll be back.
29.05.2025
Review author's avatar
Kara
Beginner
3
I’m out of step with the hype. The game felt overly linear, logic got murky, and our GM let a misaligned piece waste nearly ten minutes. That much‑touted low pass rate seems tied to clunky design, especially a dud of a final puzzle.
22.04.2025
Review author's avatar
Lena✨
Beginner
5
Super fun, theatrical from the jump, and the set has variety. With a low pass rate posted, we asked for nudges early—huge thanks to Ashlyn and Brandon for stellar support. Memorable all the way through.
21.10.2025
Review author's avatar
Maya L.
Beginner
5
Probably my favorite zombie room thanks to diverse, satisfying puzzles. Production looks good without showboating, and the focus stays on smart solves. It hits that sweet spot of theme plus logic.
13.10.2025
Review author's avatar
Guest
Beginner
4
Fun theme and cool transitions, but it’s quite linear. With four people I spent a few stretches waiting in a tight space. Better for a duo or trio.
30.09.2025
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Avery J.
Beginner
4
Tons of cool concepts, but a couple needed clearer in‑game guidance. The music was so loud we asked the GM to repeat instructions multiple times, and one type of puzzle can’t really be hinted. Fun regardless, just rough around the edges in that spot.
14.05.2025
Review author's avatar
Morgan K.
Beginner
5
A sleeper hit and the best room at this location for me. Brilliant start, story progression that actually feels immersive, light but not gruesome gore, and tons of Easter eggs for Evil Dead fans. Absolutely worth playing.
03.04.2025
Review author's avatar
Alex_89
Beginner
4
Killer intro that almost fooled us, then a solid ride with a good tech‑plus‑mechanical blend. For veterans, the puzzles lean easy to medium and we had one moment where the room advanced and we weren’t sure why. Atmosphere and gadgets shine, though seasoned teams may breeze through.
27.03.2025
Review author's avatar
Nate B.
Beginner
4
Decent run, but not our favorite at this brand. Fewer spaces than other locations and some scares were just screens, which felt a bit cheap. Linear flow and fair logic reward sharp observation. We preferred their Garrets and Steampunk Alice rooms.
03.09.2025
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Jordan T.
Beginner
4
The start is hilarious and sharp, and each area sells its setting. We overcomplicated one step, then realized it was simpler than we thought. Loads of fun ideas, though difficulty seemed to dip as we went.
21.08.2025
Review author's avatar
Chris V.
Beginner
4
Clever room with a satisfying rhythm, though a couple of props showed their age and one reset paused us briefly. The ambiance works, but sound effects were loud when asking for help. Still worth it.
18.08.2025
Review author's avatar
Jamie A.
Beginner
5
That opener hooked us immediately, and our GM kept the tension and hints perfectly paced. Puzzles clicked without guesswork, spooky but never too much. We left grinning.
19.09.2025
Review author's avatar
Derek T.
Beginner
4
My husband and I cruised until one puzzle that just didn’t land. The soundtrack made it tough to hear the GM’s explanation and we had to ask repeatedly. We were told that step had been revised before—honestly could use another tweak. Still, the room overall was great.
19.02.2025
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Zoe K.
Beginner
3
Some neat ideas, but the last puzzle felt fussy and our hint came too late, lost under the soundtrack. Not terrible, just frustrating after a strong start.
20.11.2025
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Riley M.
Beginner
5
Two of us tackled it and felt the pressure in the best way. Solid logic, great mix of tech and hands‑on moments, and a finale that pays off. We’d play it again.
25.04.2025
They're Coming2 - 4 people