Clock Tower
Escape room 12+

Clock Tower

4.4
2 - 8 people60 minutesMedium
Tick, Tock, help the crazy timekeeper escape the time warp in this award-winning escape room. A fabulous adventure for 8 players. Can you escape in TIME?
Large groupsBeginnersWith children

Medium
Not scary
Without actorsActors
EnglishGame language
About the escape room
Tick, Tock, Tick, Tock this crazy adventure is a fabulous trip through time. The crazy timekeeper has been stuck in a time warp and needs our help to get things back on track. This time loop is for 8 players. An award-winning escape room - think you can escape in TIME?
AI
Brief assessment
Navigator AI
A big, award‑winning time‑travel romp with inventive, non‑linear puzzles and a gorgeous clockwork set. Go if you crave a dense challenge and cinematic vibes and don’t mind a room that expects you to hustle.

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Location

Paid Parking
Wifi
Wardrobe

AI Overview

AIPlayers love the creative mechanisms and immersive Clock Tower aesthetic, but the room is tough and packed with content, so many groups run out of time. The most common frustration is inconsistent GM support and slow, discretionary hints, occasionally with a rude tone. Some tech and cluing show their age, with unclear feedback and order‑dependent steps that stall momentum. A flashing screen early on bothered a few guests, while others still left thrilled by standout puzzles.
WeaknessesHint delivery depends on the GM and can be slow or curt, which turns stalls into time sinks. A few puzzles feel vague or order‑sensitive with weak feedback, and bits of aging tech or bright flashing effects can frustrate.
StrengthsImaginative, varied puzzles with at least one memorable mechanism land well, and the time‑loop theme feels rich and cohesive. The set is impressive and the room is spacious, making it exciting for bigger groups.
SecurityStandard briefing and mostly low physicality, though a few actions require reaching up or pulling firmly. One reviewer flagged an early bright, rapidly cycling screen, so light‑sensitive players may want a heads‑up.
Level of fearNot a scary room and generally fine for families, though its difficulty can overwhelm newer players. Light effects and some reaching may bother sensitive guests.
Actors' gameNo live actors; interaction is primarily through the GM. Reports range from attentive and fine to indifferent or dismissive, with hint timing a frequent sore spot.
Quality of riddlesNon‑linear, time‑themed challenges mix tactile interactions, logic, and some light time/math reasoning, and several players call out a standout mechanism. When it clicks it’s great, but occasional opacity, order locks, and unclear feedback can make correct progress feel invisible.
PlotYou’re helping a frazzled timekeeper fix a looping clock tower before everything desyncs. The narrative lightly frames progress while the set sells the story without heavy exposition.
Difficulty levelVery hard, with a reported escape rate around 15–25%; best for 5–8 or very experienced smaller teams. Duos can make it with timely hints but should expect a sprint and minimal downtime.

Reviews

Review author's avatar
Jordan H.
Beginner
3
If I could rate lower, I would, mostly because of the GM. Across more than a hundred rooms, I’ve never seen a mix of arrogance and indifference like this, and it felt like he was juggling multiple rooms and the front desk while ignoring us. We spent 15–20 minutes yelling for help, got nothing until the end, then were scolded about hints being at his discretion. The final math puzzle dragged withou
04.02.2025
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Emily K.
Beginner
4
Room was engaging and mostly non‑linear with interesting puzzles, but there was no reliable way to request hints. With a 25% success rate, we reached the last couple puzzles and just needed a nudge, yet the GM’s discretionary approach left us spinning our wheels. We couldn’t even get basic clarifications and skipped booking a second room because of it.
08.07.2025
Review author's avatar
Casey R.
Beginner
3
Hugely disappointing because of the GM. We were warned hints were at their discretion, then left waving for twenty minutes on the final puzzle with no help. The solution hinged on switching time bases with zero cluing, and the post‑game explanation was wrong before it was corrected. The room mixed janky with fun, but the GM made it an easy thumbs down for us.
12.02.2025
Review author's avatar
Liam B.
Beginner
3
I’d rate this lower purely based on the GM. We were told help would come around the 10‑minute mark, but it took 20, and we burned 30 minutes in the first puzzle. After that we cruised, yet the GM remained unhelpful and occasionally rude, which soured the whole thing.
18.11.2025
Review author's avatar
Megan P.
Beginner
5
Wildly creative set pieces and a non‑linear flow that kept eight of us busy the whole hour. We needed a couple nudges, but when the room sang, it really sang. One of the mechanisms was pure magic. I’d do it again in a heartbeat.
25.08.2025
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alex_89
Beginner
4
Loved the theme and the sheer amount to do, but the hint delay cost us momentum. With so many inputs, the notification chime was easy to miss in the chaos. Still a fun, meaty challenge for a large group.
07.06.2025
Review author's avatar
Grant P.
Beginner
3
This room had real potential, but the control room reeked of weed and the staff sounded baked, which meant hints sometimes took up to ten minutes. The solutions themselves were novel and the space immersive, yet I can’t recommend it for families given the oversight.
24.04.2025
Review author's avatar
Noah D.
Beginner
4
We were a work group, a few folks arrived three minutes late, and staff said it was fine—but the clock had already been running for five minutes when we entered. That missing time was the difference between escaping and not. It left a bad taste despite an otherwise decent room.
22.10.2025
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Sophie L.
Beginner
4
Did this as a team of two and I’d only recommend that if you’re experienced and comfortable taking hints. We barely made it. The puzzles are challenging, and if you do steps out of order there’s no feedback that you’re right until another trigger happens first.
14.10.2025
Review author's avatar
Nate G.
Beginner
2
The clockwork look is great, but the early flashing screen gave me a headache and the countdown had already started before we fully entered. Between that and slow help, the fun wore thin fast. Not my pick for sensitive players.
01.09.2025
Review author's avatar
Ava M.
Beginner
3
Beautiful build, but the puzzles felt illogical and our experienced team needed a stream of clues that came out of nowhere. Several steps felt like we were breaking the set, and some tech misfired. With a fresh puzzle pass, the room could be salvaged, but as is, it’s not a great time.
05.03.2025
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Chris W.
Beginner
4
Absolutely massive room with activity after activity; we almost didn’t make it, not because it’s brutally hard but because there’s just so much to do. It’s exciting from start to finish and shines with a larger group.
17.05.2025
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Priya S.
Beginner
4
We tackled it as a duo and squeaked out with seconds left. Order‑dependency tripped us up because success isn’t always obvious until another trigger fires, but the highs were worth it. Tough, satisfying room if you’re comfortable asking for hints.
02.02.2025
Review author's avatar
Riley S.
Beginner
5
I do a lot of Orlando rooms and this hangs with the inventive ones there. The puzzles are involved and creative, and the theming is excellent. It was a standout for me.
15.08.2025
Review author's avatar
TravelerTom
Beginner
3
Puzzles ranged from clever to head‑scratchy, and the final time math felt needlessly opaque. Our GM stuck to the whole “at my discretion” thing and left us hanging too long. Cool room, middling experience.
22.05.2025

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