The Harvest
Escape room 12+

The Harvest

4.74
2 - 10 people60 minutesSherlock level
Faced with a lethal disease, join an elite team of looters. Follow rumors to a warehouse in Scavenger City. Discover what it means to truly SURVIVE!
Large groupsFor prosWith children

Sherlock level
Not scary
Without actorsActors
EnglishGame language
About the escape room
An emergent disease dubbed "The Illness" has launched the world into chaos. In order to increase your chances of survival, you joined an elite team of looters. You heard rumors of a big score and followed them to a warehouse deep inside Scavenger City. Come find out what it really means to SURVIVE!
AI
Brief assessment
Navigator AI
Go if you want a puzzle-dense, hands‑on survival run with adjustable scare levels and a gritty Gen‑1 vibe. It’s clever, high-energy, and memorable—especially if you like working under pressure and splitting up to conquer tasks.

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Location

Right next to the Regency Movie Theaters, Baskin Robbins, L*L Hawaiian BBQ, and Tisane Tea bar
Paid Parking
Wifi
Wardrobe

AI Overview

AIPlayers consistently mention a ton of non‑linear, lock‑heavy puzzles that reward teamwork and searching, with several tactile moments that fit the apocalypse theme. Difficulty skews high, and two players can be overwhelmed unless they’re experienced or get extra time. Game master quality ranges from excellent and playful to distracted, with occasional delays, no in‑room timer, and rare reset misses. Optional jump scares and even a live actor can be tuned to taste, which many appreciate.
WeaknessesCommon gripes include finicky physical locks, the odd red herring, and one flimsy tool task that feels more tedious than puzzly. A few groups hit operational hiccups like late starts, noise bleed from axe throwing, slow hint replies, and the room not being fully reset. Lack of a visible timer can sap momentum for some teams.
StrengthsLoads of puzzles with some unique, physical interactions that feel right for a scavenger‑survival story. Immersion lands better than the budget would suggest, and several GMs are praised by name for tailoring hints and tone. Memorable beats and a moral twist give it personality.
SecurityLight physicality and zip‑tie/tool moments are brief and supervised, with clear rules up front. Noise from adjacent axe throwing can carry over but isn’t a safety issue.
Level of fearExpect mild to moderate jump scares with an option to dial it down or add a live actor; it’s more tense than gory. Fine for teens and adults, but skittish players should choose the lighter setting.
Actors' gameMany shout out GMs for humor, warmth, and adaptive hinting; a live actor can be added for extra tension. A minority report slow responses or split attention during busy nights.
Quality of riddlesMostly Gen‑1, lock‑and‑key style but plentiful, fair, and varied once you’ve found all the clues. Non‑linear flow means splitting up helps, and there are several tactile, tool‑based solves. A few puzzles feel mechanically fussy or time‑wasting rather than brainy.
PlotYou’re looters chasing a big score in a plague‑scarred city, making do with whatever you can salvage. The survival tasks and an endgame moral choice reinforce the desperate, scavenger narrative.
Difficulty levelChallenging, especially for pairs; experienced duos can manage with tight coordination or a little extra time, while 3–5 players feels ideal. Newer groups may find the volume and search load intense.

Reviews

Review author's avatar
K.T.
Beginner
3
Our game began over twenty minutes late and the axe‑throwing noise was constant. A flimsy reach tool turned into a time sink, the room wasn’t fully reset, and the GM was slow to respond while monitoring another group. Even with extra time, it felt like a hollow win and nowhere near ‘expert’ difficulty.
30.10.2025
Review author's avatar
Amelia P.
Beginner
5
We went as two and it was a lot, but the puzzle design was clever with several lock types we hadn’t seen. We didn’t finish, yet Eddie nudged us just enough without spoiling anything and made the experience great. Tough but very fun—I’d try again.
27.12.2025
Review author's avatar
Cesar M.
Beginner
4
As a duo we loved the apocalypse vibe and clear storytelling from our GM. There are jump scares and a live actor option, but nothing over the top, and the room leans lock‑heavy with lots of back‑and‑forth. With 75 minutes we might’ve escaped—so many puzzles for two!
19.12.2025
Review author's avatar
Vee
Beginner
4
We didn’t finish on our first attempt, then returned later and technically escaped. The build sells the story and the survival‑style tasks feel thematic. No visible timer and a busy GM slowed us down before, but overall it’s immersive with a few startle moments.
27.10.2025
Review author's avatar
Ryan S.
Beginner
5
One of the most distinctive rooms I’ve played. It’s brutally hard in a good way, and if a puzzle feels impossible you probably missed a clue. Patricia kept things light with sharp humor, and I’d recommend this to both newbies and veterans who want a challenge.
16.04.2025
Review author's avatar
alex_89
Beginner
5
Packed room with smart, scrappy puzzles and lots of ways to split up—our group of four never stood around. Loved the tactile bits that made sense in a scavenger setting. We left buzzing.
24.01.2025
Review author's avatar
Yvonne L.
Beginner
5
Played it twice—once after many more rooms—and it still had me sprinting between solves. Smaller groups make it harder but it’s absolutely doable and wildly fun. Great physical touches and clever designs that use the space well.
20.01.2025
Review author's avatar
Lena✨
Beginner
5
Did low‑scare with two people and the hands‑on puzzles were a riot. We got a bit of extra time and it felt fair the whole way. Would happily run it back with four.
14.09.2025
Review author's avatar
Nina B.
Beginner
5
I enjoyed it so much I went back, and the optional actor toggle is great. Both runs were fun for different reasons, and the room holds up. Highly recommended if you like fast, puzzle‑forward play.
09.05.2025
Review author's avatar
Maya R.
Beginner
4
Immersion was strong and the scare slider was a nice touch, but the no‑timer thing made pacing weird and our GM took a while to answer once. Still a blast overall.
20.03.2025
Review author's avatar
Jon K.
Beginner
3
We started late and the axe‑throwing noise next door kept bleeding in. One tool‑based task felt flimsy and ate time for no good reason. Decent ideas, rough execution that night.
23.08.2025
Review author's avatar
Jess D.
Beginner
5
We knew going in it was all first‑gen locks, and honestly that fit the wasteland theme perfectly. A few jump scares kept us alert, the flow worked, and we were briefly confused at the end before learning we had actually won. Solid recommend.
02.03.2025
Review author's avatar
Eric H.
Beginner
4
It’s one of the tougher games out there, with lots of searching and items you’ll need much later, and it forces you to think sideways. If you want high tech and big sets, this isn’t it, but challenge lovers will be happy.
09.05.2025
Review author's avatar
Tom W.
Beginner
4
Classic Gen‑1 room but with clever twists and a couple solves I hadn’t seen before. Go with at least four if you can; there’s a lot to juggle. Fun, tense, satisfying.
01.04.2025
Review author's avatar
Marketa
Beginner
5
Two standout tasks flipped the usual rules in a brilliant way, and the best parts of Gen‑1 design shine here. You can dial the scare up or down, and the message under the chaos really lands. Thoughtful, crafty, memorable.
28.08.2025

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The Harvest2 - 10 people