You were warned to stay away from this old house – something about three people ten years ago who did go in, and were never seen again. Curious, you’ve ignored the warnings, and once inside you hear the distant sound of drums. This rhythmic call leads you into the attic of the house, which still remembers its past. This music seems to be coming from … a board game? A game that knows how to set traps. A game you did not start. A game that by all means needs to be played through to its very end.
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