
Ghost Ship
Embark on a thrilling quest with Captain Van Der Decken in 1703 to locate and lift the curse of the legendary Flying Dutchman. Will you free the doomed souls in time?
Magic schools, treasure hunts, and friendly puzzles — these 3 escape rooms in Severna Park are designed for young players and children's parties. Each card shows the recommended age, team size, and duration.

Embark on a thrilling quest with Captain Van Der Decken in 1703 to locate and lift the curse of the legendary Flying Dutchman. Will you free the doomed souls in time?

Join the Thieves Guild & embark on a mysterious mission. Avoid guards, secure the loot & complete your initiation. Be cautious, not everything is as it seems!

Join Severna Crew in a high stakes mission to save their skins. Break into Park Manor, find the evidence Detective Al Ritchie has against them, and wipe it away forever!
Children's escape rooms turn fear into delight: vibrant decorations, tactile puzzles, and hosts who gently guide the team when they're stuck. A great alternative to another movie outing — and a hit for a child's birthday.
Pay attention to the age recommendation on each card. Rooms marked 6+ are perfect for younger schoolchildren with an adult in the room; 8+ and 10+ quests are usually completed by children on their own, with the host observing. For birthdays, many venues in Severna Park offer party rooms, a cake corner, and group discounts — ask about this when booking.
A typical session lasts 60 minutes; teams of 2–6 players work best. Younger groups can request additional hints to ensure no one gets upset — the difficulty remains friendly.