Alien
Escape room 12+

Alien

  • 2–6Players
  • 60 minutesTime
  • Sherlock level. For players who have already done hard rooms.Difficulty
  • Not scary. Almost no tension.Scariness
About the escape room

Aliens have abducted you for research! Awaken in a spaceship with a sleeping alien, you've got one earth hour to escape before it's too late. Survival is your only mission!

  • #ForPros
  • #WithChildren
  • #LargeGroups
Alien's have been exploring life on earth. You and your team have been abducted for their latest research. You awake on a spaceship and find an alien in a sleep chamber. You have only one earth hour to escape the ship before the alien wakes up.
AI
Brief assessment
Navigator AI
Go for the eerie spaceship atmosphere and the tense, one-hour race before the alien wakes. Sci‑fi fans will dig the theme, even if the experience shows some wear.

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Location

Paid Parking
Wifi
Wardrobe

AI Overview

AIPlayers consistently praise the moody set and isolated vibe. The most common gripe is the hint system with labeled locks and little GM involvement, which muddles flow and can spoil steps. Several note worn or broken elements and a design that feels torn between linear and non‑linear, leading to confusion.
WeaknessesThe hint system frustrates many, especially when labels point you to the wrong lock or to puzzles you have not reached. Flow is unclear, and maintenance issues like loose or failing props pop up.
StrengthsStrong staging sells the abduction-on-a-ship fantasy and amps the countdown tension. A few puzzles land well and the concept is cool.
SecurityNo specific safety notes in the reviews. No data on lighting effects or physical demands.
Level of fearIt leans eerie and tense rather than gory, with an alien in stasis looming over you. Probably fine for most teens, but jumpiness will vary by player.
Actors' gameNo live actors are mentioned. Interaction runs mainly through the hint system, which multiple reviewers found hands-off and unhelpful.
Quality of riddlesPuzzle quality is mixed. Some ideas are fun, but broken pieces and unclear sequencing can make progress feel unfair or out of order. Expect moments that seem linear despite claims of non-linearity.
PlotYou wake on an alien ship and must break free before the sleeper stirs. The premise is straightforward and the stakes are clear.
Difficulty levelModerate to hard, largely because guidance feels thin and the hint system adds friction. Newer teams may struggle without a proactive GM.

Reviews

Review author's avatar
Kayla S.
Beginner
3
My main complaint is the hint approach. Locks are labeled to match hints, but if you don’t know which puzzle pairs with which lock, you can get spoiled on something you haven’t reached and then need another hint for the thing you were actually doing. It tries to be non‑linear yet feels designed to be linear, and several props were coming apart. Some puzzles were fun, and with updates and a new hin
04.11.2025
Review author's avatar
Sam R.
Beginner
4
Our group digs sci‑fi, and the set scratched that itch. A few puzzles were genuinely clever and we loved the countdown pressure. We did need a nudge because the path forward wasn’t obvious, but we still left smiling. Fix the hint system and this could sing.
07.08.2025
Review author's avatar
PuzzlePilot
Beginner
3
First impression was awesome, but the space needs real upkeep. Pieces were literally falling apart, and the GM mentioned a recent incident that damaged the room. The biggest issue across Hourglass for me is the weak hint system; without an active GM, the experience never reaches great.
30.09.2025
Review author's avatar
alex_89
Beginner
3
Hints are tied to lock labels, which sounds smart until you ask for help and it jumps you ahead. Twice we got nudged to a puzzle we hadn’t opened yet. Cool set, but the guidance needs a rethink.
18.06.2025
Review author's avatar
Lena✨
Beginner
5
The theme hooked me fast. Dim lights, humming ship sounds, and that alien in a pod made the hour feel tight and dramatic. We had a blast chasing codes and barely made it out. Would love a smoother hint system, but the vibe rocked.
07.01.2025
Review author's avatar
Erin L.
Beginner
3
Out of the two Hourglass locations we tried, this was our least favorite. The room felt worn, the flow was choppy, and a few elements just didn’t function right.
24.11.2025
Review author's avatar
Derek M.
Beginner
5
We had a great time. The set and sound made it feel eerie and isolating in the best way. It plays more non‑linear, which upped the challenge for us, but the experience was very cool overall.
06.09.2025
Review author's avatar
Guest
Beginner
2
Room looked tired and a couple props were hanging on by a thread. The GM felt distant and the hint tablet wasn’t clear, so the flow got messy. Not a disaster, just not very fun for us this time.
12.07.2025
Review author's avatar
Tim D.
Beginner
3
It may be a linear room, but there’s little signposting for what comes next. For me, that made the design feel weak.
07.09.2025
Review author's avatar
Marina K.
Beginner
3
It felt basically linear but we couldn’t tell what the next step was supposed to be. Atmosphere was on point, yet not everything worked right, which slowed us down. Mixed bag overall.
22.12.2025

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