WeaknessesA couple of searches feel obscure, and the finale can fizzle without a clear win cue. It’s an older, lock-forward design with the odd anachronistic prop. One review mentioned a late start caused by venue briefing logistics.
StrengthsStrong 1920s theme with a playful story and hosts who sell the setting. Clean puzzle flow, clever use of a smaller space, and a welcoming difficulty curve. Great pick for first-timers, families, or a chill date.
SecurityBriefings are clear and nothing in the room feels risky based on reviews. Operations were smooth for most, aside from one reported delay unrelated to safety.
Level of fearNot scary at all and no live actors in the room. Family-friendly and suitable for kids who like puzzles over frights.
Actors' gameGame masters get shout-outs for costumes, staying in character, and playful, timely help. There are no live actors inside the room itself, just fun hosting from outside.
Quality of riddlesMostly classic, lock-and-key style with clear logic and some moments running in parallel, though others felt fairly linear. Difficulty sits on the lighter side, with attention to detail and searching mattering most. A few players hit a search snag early on, but overall the set is fair and cohesive.
PlotMachine Gun Kelly has you hunting Charles Urschel’s hidden cash and liquor before the mob loses patience. The narrative frames your tasks well without overcomplicating things.
Difficulty levelEasy to moderate and best for beginners or casual groups; enthusiasts may breeze through. Veterans often finish quickly with few or no hints.
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