WeaknessesA few reports of broken or sticky pieces and rare delays at check-in. One-off complaints about a rude GM and a wrong victory photo link. Space can bottleneck late and public bookings may add strangers if you don’t reserve privately.
StrengthsCreative, well-signposted puzzles that tie cleanly to the Prohibition theme and rarely feel random. Warm, attentive staff who nudge without spoiling and sell the scene. Atmosphere lands from lobby to finale and keeps groups engaged.
SecurityPlayers report feeling safe and well-briefed, with attentive monitoring and even a paused clock to free a snagged sweater. Instructions are clear and staff step in quickly if needed.
Level of fearNo horror, no jump-scares, just jazzy speakeasy mischief. Kid-friendly with adults and great for players who prefer brains over boos.
Actors' gameGuides like Casey, Monica, Mikayla, Mack, Gus, Zoe, Lou, V, and Brian get shout-outs for being welcoming, funny, and quick on helpful hints. One outlier host came off rude to a group, but overall interaction is lively and supportive.
Quality of riddlesA satisfying blend of logic, set-driven mechanics, light tech, and a sensible number of locks with clear mapping. Most clues feel fair and varied, with a few fresh twists and playful “mixing” moments, though the early game can start slow and the finale can bottleneck. Flow trends linear, which many duos liked.
PlotYou’re investigators digging into a shuttered speakeasy after a suspicious moonshine sparks odd side effects. Trace the operation, test the “batches,” and uncover what the bar is hiding without giving away the ending.
Difficulty levelMedium-to-hard for most groups. Duos can clear it with a few nudges, while 3–6 keeps everyone busy; newer players may need early hints, and vets find it solid rather than brutal.
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