WeaknessesSeveral reviews mention aging props, a somewhat plain set, and red herring elements that look important but aren’t. Progress cues can be unclear, with few audio or visual confirmations after solves, and some puzzles feel repetitive or keypad-heavy. Larger groups may experience idle time.
StrengthsStaff consistently elevate the experience with in-character intros, quick hints, and big enthusiasm. Puzzles often get the whole group involved and feel interactive rather than just number locks. The time-travel-in-Manhattan theme is easy to follow and keeps the room lively.
SecurityGuests mention clear briefings and attentive staff, with prior reports of masking and a generally safe, low-risk environment. Nothing physically intense beyond standard escape-room movement.
Level of fearNot scary and kid-friendly; the tension comes from the clock, not from horror. Families and first-timers should be comfortable here.
Actors' gameGame masters get standout love for being enthusiastic, in-character, and quick to assist, with shout-outs to folks like V, Gus, Lou, Casey, and Mack. Their briefings and well-timed nudges help keep momentum without spoiling the fun.
Quality of riddlesThe room leans cooperative with interactive, sometimes high-tech tasks that let multiple people contribute. Quality is generally solid, though a few steps feel unintuitive, with red herrings and keypad/math moments that divide opinions. Parallel paths mean you can split up, but feedback on progress can be subtle.
PlotYou’re tracking a rogue time traveler posing as a superhero in an alternate Manhattan and cutting off their misuse of time tech. The story sets the stakes up front and then threads lightly through the mission without heavy spoilers mid-game.
Difficulty levelMedium overall and beatable by smaller groups; beginners have escaped, and veterans won’t find it punishing. If you dislike number/keypad logic, parts may grate, and big groups might feel bottlenecked.
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