Mastermind: A Heist Story
Escape room 12+

Mastermind: A Heist Story

  • 2–6Players
  • 60 minutesTime
  • Above average. More puzzles and a faster pace. Tight for beginners.Difficulty
  • Not scary. Almost no tension.Scariness
About the escape room
  • #WithChildren
  • #ForPros
  • #LargeGroups

You have been hired for a high-profile job - to break into a prestigious vault at United Bank and get your hands on the precious diamonds. It's the early hours of the morning and complete darkness. Carrying flashlights, you have one hour to break into the office, disable all devices in the security room and then finally access the secure vault to get to the coveted prize before anyone realizes what is going on.

AI
Brief assessment
Navigator AI
A slick heist caper with flashlights, ticking clock, and a vault to crack—perfect for groups that love teamwork under pressure. Staff keeps the energy high and the hour flies by.
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Location

Paid Parking
Wifi
Wardrobe

AI Overview

AIMost players call it a fun, team-first bank job that’s great for bonding and team building. Difficulty lands in the sweet spot for mixed groups, with several finishing close to the buzzer or around 48 minutes. The room is dim but navigable with provided flashlights, and the staff gets consistent praise. One visit reported a broken finale and some unclear signposting that forced extra re-checking.
WeaknessesLighting is intentionally low and some clues appear later without clear prompts, which can lead to tedious re-searching. One group hit a non-functioning end puzzle that required a bypass.
StrengthsImmersive heist vibe, a mix of high- and low-tech puzzles, and a strong emphasis on collaboration. Attentive, friendly game masters elevate the experience. Works well for couples, families, and corporate teams alike.
SecurityNo crawling or heavy physical tasks, though someone may need to crouch. Clear briefings and flashlights are provided, and the environment feels controlled and safe.
Level of fearNot scary and family-friendly. It’s dark at times, but not pitch black, and the mood is tense rather than frightening.
Actors' gameGame masters get shout-outs for being kind, energetic, and well-timed with hints; Lucas is mentioned by name. Interaction is supportive rather than theatrical, keeping the focus on teamwork and flow.
Quality of riddlesVaried mix of tactile and techy moments that reward communication. Generally fair, though a few steps lack clear signposting and may cause backtracking. A reported finale malfunction hurt the climax for one team.
PlotYou infiltrate a bank in the early hours, disable security, and make a play for the diamonds before anyone notices. It’s a straight-up heist race with a satisfying sense of progression.
Difficulty levelModerate and newcomer-friendly, but small teams or players who dislike searching may feel the pinch. Groups of four or more tend to thrive thanks to the teamwork load.

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