The Laboratory
Closed

The Laboratory

4.74
2 - 10 people60 minutesDifficult
Trapped in Dr. Crowl's lab with a ticking bomb, will you decipher the function of the mysterious objects around to escape? Time is running out!
Large groupsFor prosWith children

Difficult
Not scary
Without actorsActors
EnglishGame language
About the escape room
You find yourself trapped in a strange Laboratory belonging to the mad scientist Dr Crowl. As you search the room, you quickly notice a bomb and a timer counting down. You also see several peculiar objects. Some you recognize, like the 3D printer pen, the burning laser or the vat of slime. Others you have no idea. They must be the key to survival, but can you figure it out in time?
AI
Brief assessment
Navigator AI
Go if you crave a puzzle sprint. The Laboratory dials up a huge, adaptive mix of clever lock‑and‑key challenges where the faster you go, the more you get.

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Location

Paid Parking
Wifi
Wardrobe

AI Overview

AIMost players highlight a classic, low‑tech lab with multiple parallel puzzle tracks that scale to your team’s size and pace. The task board makes progression crystal clear, and variety is strong with a few standout, never‑seen twists. Theme and set are simple compared to the puzzle depth. Staff and GMs get a lot of love for attentive, playful support, though a rare prop hiccup and a lighting confusion were noted.
WeaknessesImmersion is light and the room leans very locky and old‑school. A couple puzzles feel more like fiddly tasks, and there was an isolated report of a missing item and some lighting ambiguity. You might not see every puzzle in one visit, which can bug completionists.
StrengthsA ton of varied, fair puzzles that encourage splitting up and staying busy. Difficulty scales smoothly and even enables bonus tracks, which makes it replayable and great for different skill levels. GMs often elevate the run with smart timing and in‑character touches.
SecurityBriefings are clear and the gameplay is straightforward; nothing suggests rough physicality. One person felt the outside location wasn’t ideal, while others found parking easy—inside the room felt safe.
Level of fearNot scary at all and family‑friendly. Expect energetic lab chaos, not horror.
Actors' gameGMs get frequent shout‑outs for being proactive, funny, and adaptive, sometimes jumping in with character bits or adding tracks on the fly. One review mentioned a missed prop and slow notice at the end, but that was an outlier.
Quality of riddlesHigh volume, mostly fair logic with clear sequencing via a visible track board. Styles range from classic locks to tactile gadgets, with several unique mechanisms and a couple divisive tasks. Up to six tracks and around 31 total puzzles keep enthusiasts engaged.
PlotLight mad‑scientist framing with a bomb countdown sets the stakes. The story supports the stations; the puzzles are the star.
Difficulty levelAdjustable from beginner‑friendly to a sweaty expert run. Duos can beat it, but four to six shines if you want to chase every track under time pressure.

Reviews

Review author's avatar
#9
Beginner
5
Our group of five enthusiasts loved this non‑linear, very mechanical lab. Everything worked, several puzzles felt novel, and the task board let each of us own a track; we even unlocked a sixth bonus set and finished with nearly twenty minutes left. Not scary, easy parking, and super friendly staff.
24.05.2025
Review author's avatar
#19
Beginner
5
Medium‑difficulty puzzles made tough by sheer quantity, with difficulty tailored on the fly. As two experienced players we started with three tracks, quickly added more, and even took on the sixth—escaping with twenty‑three seconds left. Highly recommended for teams who like pressure and pace.
27.02.2025
Review author's avatar
#25
Beginner
5
Delightfully mechanical with multiple parallel linear tracks that all feed the finale. Track count scaled to our team, and the GM added more when we were flying. The oversight was light but well‑timed, which kept the momentum strong.
29.07.2025
Review author's avatar
#1
Beginner
3
This felt closer to a science activity space than a full escape: six linear tracks, lots of very easy puzzles, and a theme that’s just okay. Our duo burned time on a later puzzle because a needed item was missing, and we didn’t get that time back, which kept us from the sixth track. Staff were pleasant, but the attention to detail wasn’t there, so I’d call the experience average.
07.12.2025
Review author's avatar
#22
Beginner
4
I lean puzzle over theme, but the thin story and basic set did ding the experience. Up to six linear paths run in parallel, which suits bigger groups, though you won’t see everything. Most puzzles were clever, a couple bogged us down, and while I like the concept, the gameplay didn’t always match it for me. Still worth doing.
09.10.2025
Review author's avatar
#14
Beginner
4
Theme and set aren’t immersive, but the puzzles carry the game. They scale to your group, flow cleanly across six puzzle groups, and build nicely. As an experienced duo we cleared five tracks, then our GM let us run the last one after time so we could see it all—solid fun even without a big wow factor.
30.06.2025
Review author's avatar
ParentModeOn
Beginner
5
Took my parents for their first escape room and this was perfect. Clear guidance on what to do next, lots of parallel tasks, and a friendly GM who kept the pace just right. Not scary, just fun puzzles that made everyone feel useful.
30.04.2025
Review author's avatar
alex_89
Beginner
4
Old‑school vibe with tons of locks, which I actually enjoyed. A couple tasks felt more fiddly than puzzly, but the variety and the clear track board kept us moving. Great challenge for four people without feeling chaotic.
12.10.2025
Review author's avatar
#32
Beginner
4
A solid room that doesn’t hit the highs of Treasure Island but still delivers. Loved the dependent tracks, adjustable puzzle count, and the variety, including a 3D pen. Less fun were a couple tasks that felt like chores, and unclear lighting cost us fifteen minutes on the last puzzle.
09.07.2025
Review author's avatar
Wes P.
Beginner
4
We tackled hard mode with two and barely squeaked out. Loved the adaptive tracks and the final push, though we wish the lighting expectations were clearer. Still a great time for puzzle people.
08.07.2025
Review author's avatar
#2
Beginner
5
A straight‑up puzzle feast with difficulty that adapts to your team. The setting and story are simple, but the sheer volume and variety of puzzles—many with small twists—kept things fresh, and a couple were truly unique for us.
16.04.2025
Review author's avatar
Maya L.
Beginner
5
Pure puzzle mayhem in the best way. Our GM clocked we were cruising and unlocked extra tracks, so everyone stayed busy and happy. Low on set dazzle, high on satisfying solves. Would 100% bring a big group back to chase the tracks we missed.
03.02.2025
Review author's avatar
#41
Beginner
5
If you love puzzles, this is your jam: multiple linear paths you can start at once, leading to a final moment. Super enjoyable, but not the choice if you’re chasing big sets and special effects.
06.12.2025
Review author's avatar
#50
Beginner
5
A great fit for puzzle‑first players. Several linear flows run in parallel so you can split up or team up, and the challenges nod to different scientific ideas. The creativity shows, and our GM Dan was excellent.
07.07.2025
Review author's avatar
Chris T.
Beginner
3
Felt more like a science activity room than an escape, and our run got dinged by a missing item that cost time. Some neat bits, but most puzzles were pretty easy and the theme is basic. Not a must‑play for me.
28.03.2025

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