Project 5150
Escape room 14+

Project 5150

4.69
4 - 8 people60 minutesDifficult
Uncover the secrets of the Von Wolfhaussen Manor, a leading institution for mentally ill patients under investigation. Join Project: 5150, a thrilling journey into the world of mental health treatment.
Large groupsFor prosHorror

Difficult
A bit scary
Without actorsActors
EnglishGame language
About the escape room
In 1923, as the Hollywoodland sign was raised over the hills of Hollywood, the San Fernando Valley was introduced to the Von Wolfhaussen Manor, built hidden amongst the valley’s orange groves, to house and treat patients with various mental illnesses. Dr. Frederick Von Wolfhaussen, a pioneer of mental illness treatment techniques, founded and ran the manor until its closing in 1971. In 2012, Dr. Frederick Von Wolfhaussen, III, the grandson of the late founding father of the manor, reopened the institution’s doors. Through the correspondence of various governmental grants, Dr. Von Wolfhaussen, III resumed treating mentally ill patients with the implementation of the latest and most modern of therapies. Today, the institution has gained a reputation of having the highest cure rates of mental disorders in the world, and there are theories that Dr. Von Wolfhaussen, III, has implemented some questionable techniques in his treatment protocols. Through recent statistical success rates, the institution has become a topic of controversy and has caught the attention of the US Department of Health and Human Services (HHS). In cooperation with the FBI, the HHS has organized a group of handpicked individuals to examine and audit Dr. Von Wolfhaussen’s institutional practices & techniques. Respectively, this mission has been named Project: 5150.
AI
Brief assessment
Navigator AI
Go for the eerie asylum vibe, the slick flow, and a knockout start-and-finale combo that people won’t stop talking about. It’s polished, approachable, and sprinkled with clever tech and a cheeky twist.

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Location

Paid Parking
Wifi
Wardrobe

AI Overview

AIReviews consistently call out a strong opening and a memorable end, with the middle stretching from solid to just okay. The experience skews linear and well clued, often leading to quicker escapes for enthusiasts. Production and set design get a lot of love, while the story lands as serviceable-to-confusing for some. A few tech inputs feel finicky, and several teams wished for more puzzle content.
WeaknessesSome teams finish fast and want more meat in the middle. A couple interactions can be slow or picky, and one reset issue popped up. Instructions occasionally clash with early tasks, and the plot doesn’t click for everyone.
StrengthsAtmosphere is creepy-not-gory with thoughtful sets and a few high-tech surprises. Puzzles generally flow cleanly, and the finale sticks the landing. Staff and owners get frequent shout-outs for being welcoming and passionate.
SecurityBriefings are clear and staff keep an eye on things, though one early task seemed to contradict the “don’t remove” message. The rooms feel physically safe; just move thoughtfully with the tech.
Level of fearIt’s tense and eerie with a soundscape that can raise heart rates, but it’s not a full-on haunt. Teens and most adults should be fine; those sensitive to mental health themes or anxiety-inducing audio may want a heads-up.
Actors' gameNo in-room actors mentioned; the experience leans on environment and effects. Game masters and owners are praised for being friendly, engaged, and happy to chat post-game.
Quality of riddlesClever, fair, and mostly linear with a unique opener and a standout end sequence. Everything’s well clued, though some inputs demand slow, methodical handling. Expect observation, light logic, and a few neat tech tricks rather than heavy brain-burners.
PlotYou’re auditing a controversial clinic with a high cure rate and rumors of dodgy methods. The story sets the mood and pays off late, even if the details feel fuzzy to some.
Difficulty levelEasy-to-medium overall. Great for newer players and small groups; enthusiasts often blitz it and may crave more puzzles. Feels comfy with 2–4 players.

Reviews

Review author's avatar
Sophie D.
Beginner
5
I loved this room. Some of the mental health bits skirted iffy for me, but the experience was so strong I let it slide. Puzzles fit the theme, production impressed, and it was my favorite at this location.
04.09.2025
Review author's avatar
M. Carter
Beginner
4
Well-constructed with some quirky choices about what counts as a puzzle. I had fun, though the theme could be triggering for folks with real mental health histories. The story didn’t land for me, but clues were fair and puzzles worked.
06.08.2025
Review author's avatar
Josh W.
Beginner
5
We had a blast with Project 5150. Clever, intense, and well built, with puzzles that flowed so smoothly we slipped out in 27 minutes. Staff were super friendly—easy recommendation.
10.12.2025
Review author's avatar
Leo A.
Beginner
5
I usually get claustrophobic with padded-wall rooms, but this had enough space and distraction that I was fine. Effects were awesome and the concept felt fresh. Keep your eyes open at the end—it matters.
08.10.2025
Review author's avatar
Maya R.
Beginner
5
That opener hooked me and the ending absolutely sealed it. Creepy without being a scare-fest, and the flow made sense the whole way through. We brought four people and it felt just right. Staff were lovely, too.
10.09.2025
Review author's avatar
Kaylee M.
Beginner
4
The soundtrack pushed one teammate into anxiety territory and it’s creepier than the promo suggests, but I liked the puzzles. We escaped in 37 minutes and wished there was a bit more to chew on.
19.04.2025
Review author's avatar
BenitoV
Beginner
4
Some tech asked for super precise input and we tripped on that twice, but the GM nudged us kindly and the rest flowed nicely. Cool atmosphere, solid puzzles, memorable finish.
11.12.2025
Review author's avatar
Parker B.
Beginner
4
Distinctive set with solid immersion, but certain tech demanded slow, deliberate inputs even when we had the right idea. Our GM had to step in a few times to course-correct. Still good, though I preferred Atlantis.
29.05.2025
Review author's avatar
Ryan C.
Beginner
4
A few great highs here, especially a standout early puzzle and a killer finish. Overall it landed as a solid mid-tier game for me, with nothing broken, just short of heart-worthy. Scott, our GM, was fantastic and great to chat with between games.
01.09.2025
Review author's avatar
alex_89
Beginner
4
Gorgeous sets and a smooth path from room to room. We did it as a duo and still finished with time left, so I wished for a couple more puzzles, but it was a fun ride.
14.08.2025
Review author's avatar
Marina K.
Beginner
5
The team here cares, you can tell. The beginning is bold, the finale is wild, and I loved the subtle role moment near the end. Would happily send friends here.
07.05.2025
Review author's avatar
Tina P.
Beginner
4
Really fun room with a sturdy set and a massive footprint. Loved how the puzzles moved you through the space and the ending was a blast. There were a couple touches I hadn’t seen before.
31.03.2025
Review author's avatar
Guest
Beginner
3
It looked great but felt pretty light on content. We got out fast and had stretches of empty space that didn’t do much. Not bad, just left me wanting more depth.
04.04.2025
Review author's avatar
Erin S.
Beginner
4
By my personal system it’s a 3/5: lab-style psych themes aren’t my favorite and the room felt pretty average puzzle-wise. The surprise at the end helped a lot, just not enough to lift the rest beyond okay.
01.06.2025
Review author's avatar
Noah J.
Beginner
5
Best puzzle work at this venue for me. The vibe is eerie and a few moments got under my skin in a good way. Had a great time.
26.07.2025

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