WeaknessesMultiple reports cite broken or unresponsive mechanisms and a few unclear puzzle flows. GM coverage can be thin, delaying hints. Policies feel unforgiving, including a reset button near the door and ending the run if someone steps out mid-game.
StrengthsProduction is stellar: rich decor, tactile mechanisms, and puzzles that feel on-theme rather than tacked on. Non-linear design and the two-room start reward communication and division of labor.
SecurityOne reviewer warns of an unmarked reset button near the exit and a strict policy that leaving the room can end your game. Staff oversight is present, but reliability and clarity of instructions vary by session.
Level of fearNot scary; it’s an intense puzzle adventure without horror elements. Suitable for families with experienced teen puzzlers, but the challenge may overwhelm younger or first-time players.
Actors' gameSome runs include a live performer for the intro, which many found charming, while a few preferred a video. GM involvement ranges from laser-focused to spread too thin across rooms.
Quality of riddlesCreative, mostly lock-free mechanisms with strong thematic integration and lots of parallel tasks. When everything fires, it’s satisfying; when triggers misbehave or cluing is vague, progress stalls. Expect reading, cross-room coordination, and layered logic over searches.
PlotYou’re would-be apprentices proving your worth in Da Vinci’s selection chamber. Solve the Master’s trials within an hour to earn his tutelage—no spoilers beyond that.
Difficulty levelExtremely hard, with some citing around a 10% escape rate. Best for experienced groups of 4–6; beginners will likely struggle without strong guidance.
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