Mafia Heist
Closed

Mafia Heist

4.62
6 - 13 people60 minutesDifficult
Trapped in your infamous Mob Boss great grandpa's hideout with just an hour to escape! How much lost treasure can you snatch before the law catches up? Time is ticking...
Large groupsFor prosWith children

Difficult
Not scary
Without actorsActors
EnglishGame language
About the escape room
As the great grandchild of history’s most infamous Mob Boss, you’ve always known how to get your hands dirty without getting caught. But now the law has finally caught up with you and officers are on the hunt to throw you in the slammer! You’ve locked yourself in your great grandfather’s abandoned hideout and have only an hour before the police barge in and arrest you. You must find the secret escape, but before you leave...why not help yourself to some the lost treasures still hidden within the old speakeasy... How much can you escape with before time runs out?
AI
Brief assessment
Navigator AI
A slick speakeasy heist with an optional loot run and big, themed set pieces. Go if you like teamwork-heavy, non-linear puzzling with a strong 1920s vibe before the cops kick in the door.

The owner of this escape room has not yet confirmed their details.

If you are the owner of this escape room, please confirm your details so that customers can see your contact information for bookings.

Location

Paid Parking
Wifi
Wardrobe

AI Overview

AIMost players praise the immersive, Prohibition-era set and a largely non-linear flow that keeps 3–4 people busy. There’s an extra objective to snag hidden cash, which completionists love but others find turns into a late-game scavenger hunt. Puzzles skew Gen‑1 with lots of locks and keypads, occasionally finicky, yet reveals feel creative and satisfying. Game masters are often in character and helpful, though hint delivery by phone and inconsistent oversight draw mixed reactions; the room feels crowded with big teams and is a bit dated to some.
WeaknessesSome locks are touchy and the keypad count is high, with a few reports of clunky or delayed hinting. The final stretch can devolve into search-heavy “extra credit,” and occasional reset or GM missteps break immersion for a few teams.
StrengthsAtmosphere and set dressing land hard, making the bar-hideout feel real. Creative use of space and a good variety of tasks keep groups engaged, and the optional 100% path adds replay for score-chasers.
SecurityBriefings cover the lock etiquette, so listen up, especially on push‑pull quirks. Space can feel tight with large groups and lighting is low in spots, but it’s standard escape-room safe.
Level of fearNot scary and family-friendly; it’s more caper than creeper. Dim corners and a little rummaging are as intense as it gets.
Actors' gameMany shout out GMs who stay in character as mob informants and deliver fun, in-world hints. A few teams hit rough patches with inconsistent monitoring or brusque moments, but the median experience is warmly hosted.
Quality of riddlesMostly Gen‑1 locks and mechanical steps with clever reveals and solid logic, plus a memorable mix of parallel tasks that reward communication. Flow is generally fair, though a couple inputs can be finicky and the side mission leans into searching. The non-linear design lets people split up without stalling the room.
PlotYou’re holed up in your mob grandfather’s speakeasy, racing to slip out before the police storm in. Escape the hideout and, if you’ve got time, swipe as much stashed loot as you can.
Difficulty levelMid-range overall and very doable for groups with a couple rooms under their belts; two skilled players can swing it, but 3–4 is the sweet spot. Bigger parties risk crowding, and the completionist path ups the challenge and time pressure.

Reviews

Review author's avatar
Sam H.
Beginner
4
Interactive and non-linear with props and set work that really sell the theme. The flow from puzzle to puzzle felt natural, and even with lots of Gen‑1 tech, reveals landed nicely alongside some lock‑and‑key moments. I’d bring four for comfort, though two vets could manage; it leans on teamwork and memory.
11.04.2025
Review author's avatar
Kelly S.
Beginner
4
Not my top pick at this venue yet still worth a shot if you want a challenge. The non-linear structure ups the difficulty, there’s a side goal for points like Tipsy Tailor, and visibility was rough in places—our flashlight died. No visible timer and hints only when the phone rang made it trickier.
31.07.2025
Review author's avatar
Tina R.
Beginner
4
Went with five and it felt busy; I’d do four next time. Non-linear path meant everyone had something to poke at, and the extra “grab the cash” bit was a fun decision under the clock.
26.12.2025
Review author's avatar
Ava P.
Beginner
4
I’m a fan of non-linear rooms and this one lets everyone chew on different threads while still talking it out. Straightforward enough for our trio with plenty to do, and I’d steer small groups of three or four here so all stay active.
17.11.2025
Review author's avatar
Jess A.
Beginner
5
The set feels like a real backroom bar—lights low, great props, even a catchy soundtrack looping in my head after. We split up and kept bumping into new reveals, then regrouped for the finale. Awesome caper energy.
08.09.2025
Review author's avatar
Marco T.
Beginner
4
Classic theme with a fun mix of puzzles and plenty of locks; a few took multiple tries even with the right input. Four players felt right but speed matters, and our GM decided when to chime in. Tim stayed in character and the moody lobby set the tone.
11.01.2025
Review author's avatar
Leo M.
Beginner
5
We chased the 100% ending and barely squeaked out with seconds left, pockets full of “money.” Super satisfying heist feel and the set dressing ties everything together beautifully.
20.12.2025
Review author's avatar
Rita C.
Beginner
5
Across the venue this was a standout for atmosphere, and the GM leaned hard into the gangster role. The extra money-collecting objective was tough but entertaining, and we chose to finish it out even though we could have escaped earlier. Try it before the theme changes.
03.06.2025
Review author's avatar
Jon P.
Beginner
3
Coming off Black Knight, the final segment here turning into a scavenger hunt felt like a letdown. It’s still non-linear with enough to split up, probably best at four or five, but the puzzles trend generic and I agree the room could use a refresh.
05.05.2025
Review author's avatar
Nora B.
Beginner
5
Deeply immersive with quirky touches that made us grin. Most puzzles felt clear and not too hard, with a few keypads that still made sense in context. Our GM ran hints smoothly and I ended up slipping into a cheesy mob accent from being so into it.
27.03.2025
Review author's avatar
Dana L.
Beginner
3
You can tell it’s an older build. We cleared the main path quickly then spent an extra chunk of time on the bonus scavenging, which didn’t feel very rewarding. It could use an update, hence the lukewarm score.
02.02.2025
Review author's avatar
Erik G.
Beginner
4
We brought seven and that was too many for this layout. With three people it might have felt tighter and more fun, but as is we finished with lots of time to spare and some folks without much to do.
25.02.2025
Review author's avatar
mike_c
Beginner
3
The phone-based hint system drove me a little nuts. We waited for calls instead of asking when stuck, so the pacing sagged, and one combo lock acted up. Cool theme, middling guidance.
01.08.2025
Review author's avatar
EscapeDad
Beginner
4
Lots of locks, some a bit temperamental, but our GM warned us about the push-then-pull style and that saved time. Loved the flow once we got rolling and the bar vibe was spot on.
24.04.2025
Review author's avatar
Will K.
Beginner
5
Plenty of parallel tasks beyond just escaping, and our group of four made it out. The puzzles use the space in smart, creative ways and it all clicks together. Easy recommend.
29.04.2025

Other escape rooms at this location