Murder Scene 2.0
Escape room 12+

Murder Scene 2.0

4.48
2 - 8 people60 minutesMedium
A new psycho killer strikes, echoing Elizabeth Short's cruelty. Your team, having solved Short’s case, is assigned a new twisted game. Lights out, the game has begun.
Large groupsBeginnersWith children

Medium
Not scary
Without actorsActors
EnglishGame language
About the escape room
It has been 10 years since your team discovered the truth about Elizabeth Short and her psychotic games. The FBI has come to learn of a new psycho killer who also loves playing games. They believe they have stumbled upon a copycat. With a new investigation open, they have learned that Elizabeth Short owned another property 10 miles from the original murder of your fellow detective. Since your team was able to figure out Short’s last game, they have assigned your team to look into the newly discovered property. Your team walks in and finds a half burned birth certificate. The lights turn off unexpectedly, and you hear “the game has begun”.
AI
Brief assessment
Navigator AI
Go for the tense copycat-killer setup, the blackout start, and a steady drip of riddles in the dark. If you like low‑light sleuthing and don’t mind a rough‑around‑the‑edges set, it can still scratch the escape itch.

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Location

Between Valentine and Marty
Paid Parking
Wifi
Wardrobe

AI Overview

AIFeedback is mixed: there are a few creepy beats and some logical puzzles, but immersion dips due to bargain‑bin decor and worn props. Equipment problems, especially dim or dead flashlights, come up more than once. Staff is friendly yet inconsistent, with rushed briefings and uneven engagement. Several players felt the puzzles drift from the story and sometimes rely on arbitrary connections.
WeaknessesThe set looks cheap and tired, which undercuts the mood, and some puzzle logic feels arbitrary or disconnected from the narrative. Reports of failing flashlights and missing or worn pieces frustrate progress. A few guests felt the value didn’t match the price.
StrengthsCreepy moments land, especially the lights‑out start and searching in the dark. When on point, the game master gives helpful nudges and the puzzle flow can feel fair.
SecurityIt’s a dark room that relies on flashlights, so ask for replacements if one is dim. Briefings can feel rushed at times, but no specific safety incidents were reported.
Level of fearIt’s more eerie than gory, with jumpy darkness and a killer theme. Likely fine for teens and up; younger kids may find the low light and tone unsettling.
Actors' gameNo live actors are noted. Staff gets called friendly but not always engaged, though some game masters do step in with useful hints when needed.
Quality of riddlesExpect a mix of searching, riddles, and light math. Quality swings from logical to arbitrary, and several players say tasks don’t tie tightly to the story. Some components felt worn, but hints are available.
PlotYou’re sent to investigate Elizabeth Short’s other property after a suspected copycat surfaces. The power drops, a voice announces the game, and you race to piece together the truth before time runs out.
Difficulty levelModerate overall, with a few sticking points that may require hints. Equipment hiccups can make it feel tougher than it is, so experienced teams will fare better than first‑timers.

Reviews

Review author's avatar
Taylor R.
Beginner
3
We showed up to an empty lobby, our reservation wasn’t on their radar, and the briefing felt rushed. Only one of the flashlights worked well in a room designed to be dark, so teamwork fell apart. Puzzles were fine on their own but didn’t connect to the story, and the decor felt mismatched and flat. We almost escaped but left more frustrated than thrilled.
25.09.2025
Review author's avatar
Chris D.
Beginner
4
Across multiple rooms, puzzles skew logical with a balance of searching and solving, and the game master can be helpful. We preferred when challenges felt unique and themed, and Temple stood out as the most immersive. Overall, it’s a fun spot, but some puzzles lean toward riddles and math over narrative tie‑ins.
03.10.2025
Review author's avatar
Jenna M.
Beginner
2
Only one flashlight really worked, which wrecked our teamwork in a room that’s supposed to be dark. Furniture looked like yard‑sale leftovers and the puzzles felt random more than revealing. Not worth the price for me.
24.04.2025
Review author's avatar
Marco P.
Beginner
4
Good balance of searching and solving, and the blackout start absolutely set the mood. Hints were helpful without giving it away, and our group clicked. The final prop was worn, though, which dulled the ending a bit.
01.01.2025
Review author's avatar
Sam W.
Beginner
4
A mixed experience with a few creepy, interesting moments undercut by false leads and arbitrary code leaps. The set looked cheap and the final puzzle props were worn. Staff was friendly but didn’t feel fully engaged. I’m still giving it a cautious thumbs‑up because it could shine with some polish.
05.09.2025
Review author's avatar
Lena✨
Beginner
3
The theme hooked me, but the intro felt rushed and the room never fully sold the story. We enjoyed a few puzzles, then ran into a dim flashlight and a couple of arbitrary steps. Go with patience and you’ll find some fun moments.
24.10.2025
Review author's avatar
alex_89
Beginner
4
Creepy opening, decent flow, and our GM was quick with concise clues when we stalled. Some props looked scuffed and the finale pieces had seen better days, but we still had fun and felt the pressure. Solid night out if you like darker themes.
19.10.2025
Review author's avatar
Гость
Beginner
3
We got close to the last lock but hit a couple of odd code leaps and a dead end that felt like a red herring. Staff was polite, just low‑energy. Average experience with flashes of tension.
25.06.2025
Review author's avatar
Nate H.
Beginner
3
The room looked like it was furnished from a thrift store and lacked imagery, which dimmed the mood. Puzzles were okay, just not enough atmosphere for the price.
12.09.2025

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