WeaknessesThe set looks cheap and tired, which undercuts the mood, and some puzzle logic feels arbitrary or disconnected from the narrative. Reports of failing flashlights and missing or worn pieces frustrate progress. A few guests felt the value didn’t match the price.
StrengthsCreepy moments land, especially the lights‑out start and searching in the dark. When on point, the game master gives helpful nudges and the puzzle flow can feel fair.
SecurityIt’s a dark room that relies on flashlights, so ask for replacements if one is dim. Briefings can feel rushed at times, but no specific safety incidents were reported.
Level of fearIt’s more eerie than gory, with jumpy darkness and a killer theme. Likely fine for teens and up; younger kids may find the low light and tone unsettling.
Actors' gameNo live actors are noted. Staff gets called friendly but not always engaged, though some game masters do step in with useful hints when needed.
Quality of riddlesExpect a mix of searching, riddles, and light math. Quality swings from logical to arbitrary, and several players say tasks don’t tie tightly to the story. Some components felt worn, but hints are available.
PlotYou’re sent to investigate Elizabeth Short’s other property after a suspected copycat surfaces. The power drops, a voice announces the game, and you race to piece together the truth before time runs out.
Difficulty levelModerate overall, with a few sticking points that may require hints. Equipment hiccups can make it feel tougher than it is, so experienced teams will fare better than first‑timers.
Reviews