Escape rooms for kids in Franklin

Magic schools, treasure hunts, and friendly puzzles — these 5 escape rooms in Franklin are designed for young players and children's parties. Each card shows the recommended age, team size, and duration.

5 escape rooms
Quarantine
Escape game

Quarantine

  • 4-10 people3+60 min.

Years ago, a zombie outbreak threatened humans! All zombies were eliminated... except one. You must find and contain this zombie. Only fearless teams who unite their brains will survive!

Dash for Cash
Escape game

Dash for Cash

  • 4-10 people3+60 min.

Embark on a real life treasure hunt with interactive gadgets inside this inventor's workshop before it's too late!

Mad Scientist
Escape game

Mad Scientist

  • 4-10 people3+60 min.

In a lab gone wrong, Dr. Eiseinborg has gone mad! Can you find the antidote and restore him in under 60 minutes? Challenge your wits and teamwork.

  • 4-10 people3+60 min.

The FBI suspects Agent 99 is a mole. Clean recruits are needed for a stealth mission to sneak into his office and uncover truths. The nation's safety lies in your hands.

  • 4-10 people3+60 min.

Two rival magicians, only one town. The evil one stole the Book of Secrets! We need you to retrieve it whilst he is away. Restore magic to its rightful owner!

Escape rooms for kids: age, birthdays, and what to expect

Children's escape rooms turn fear into delight: vibrant decorations, tactile puzzles, and hosts who gently guide the team when they're stuck. A great alternative to another movie outing — and a hit for a child's birthday.

Pay attention to the age recommendation on each card. Rooms marked 6+ are perfect for younger schoolchildren with an adult in the room; 8+ and 10+ quests are usually completed by children on their own, with the host observing. For birthdays, many venues in Franklin offer party rooms, a cake corner, and group discounts — ask about this when booking.

A typical session lasts 60 minutes; teams of 2–6 players work best. Younger groups can request additional hints to ensure no one gets upset — the difficulty remains friendly.