WeaknessesLow lighting and purposely dim flashlights can slow teams down. Several players mentioned juggling lots of items at once. It’s tough with two if you’re chasing records.
StrengthsStandout production design and effects make the space feel real, and the narrative pays off nicely. The puzzle mix leans creative and tech‑forward while staying tactile and thematic. Friendly, attentive game masters elevate the whole run.
SecurityThe space is dark and includes a mild jump effect, but multiple flashlights are provided and players repeatedly described the experience as feeling safe. Staff are attentive and keep an eye on progress.
Level of fearCreepy mood with a couple of light jump moments, but most reviewers didn’t find it truly scary. Works for cautious players and older kids with adults who want atmosphere over terror.
Actors' gameNo in‑room actors are mentioned, but game masters are repeatedly called welcoming, attentive, and quick with well‑timed nudges. Interaction feels friendly rather than theatrical.
Quality of riddlesVaried, fair, and strongly on theme, blending tech triggers with a few classic locks and plenty to touch and manipulate. Several clues use ghost‑hunting style tools, which fans loved. Difficulty is real but the logic holds, aside from occasional luck‑leaning beats.
PlotYou’re a paranormal team in a bell tower, laying restless spirits to rest while uncovering what really happened. The story threads through the puzzles and wraps with a satisfying finish, no gore or shock tactics.
Difficulty levelOn the harder side and called the venue’s toughest by one reviewer. Best for 3–4 players or seasoned pairs; enthusiastic solos can make it, but newer teams may want a fuller crew.
Reviews