Catch 22, the Merge
Escape game 10+

Catch 22, the Merge

2 - 8 people60 minutesAverage
Uncover the secrets of the greatest merger of all time, escape within 60 minutes or face the wrath of Edison himself. Time's ticking!
Large companyBeginnersWith children

Average
Not scary
Without actorsActors
EnglishGame language
About the escape room

In 1890, Edison formed the Edison General Electric Company. The following year, Edison merged with his major competitor, the Thomson-Houston Company. The competition for business proved to be too much for each company to stand alone. This could be described as one of the greatest mergers of all time as the General Electric Co. was born. You only have 60 minutes to find the pass card to leave the room before he returns.

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Location

Paid Parking
Wifi
Wardrobe

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