Cabin 13
Closed

Cabin 13

  • Verified
4.34
2 - 10 people60 minutesMedium
Win a cabin trip or meet your doom! Led by a twisted kidnapper's clues, find out his murderous plan and stop him before he stops you. Can you survive Cabin 13?
Large groupsBeginnersWith children

Medium
Not scary
Without actorsActors
EnglishGame language
About the escape room
Will you survive Cabin 13? You've just won a cabin trip, only to find out you’ve been kidnapped by Jason! He has a plan for each of you and in Jason's twisted way, he's left you clues to - Where, When, Why, and How he will strike. You each must find out what his plan is and stop him before he stops you!
AI
Brief assessment
Navigator AI
Go for the Friday-the-13th vibe, the split start, and teamwork-heavy puzzles that spark fun group moments without being truly scary. Bring a bigger crew to see more of the room and keep the pace lively.

Location

Paid Parking
Wifi
Wardrobe

AI Overview

AIFeedback is mixed: players enjoy the spooky ambiance, unique coordination elements, and multi-room layout, but many note clunky flow and thin story connections. The game plays best with 5–6 people; smaller teams can be locked out of content and feel stalled early. Production is old-school and a bit worn, with occasional sticky or faulty locks and inconsistent hinting styles. Difficulty sits around medium but can spike if you’re short-handed or need more guidance.
WeaknessesCommon complaints include unclear logic chains, uneven flow, and a finale that feels light. Several reviews mention sticky or broken locks and aging props that hurt immersion. Smaller teams miss areas, and some GMs reportedly give answers instead of nudges.
StrengthsCreepy-but-approachable theme and a fun homage to a classic slasher set the tone. The split start and coordination puzzles create memorable teamwork moments. Staff can scale content for larger groups, and there are some standout, unusual mechanisms.
SecurityYou’ll start blindfolded and split, with basic briefing and simple movement; no physical stunts or intense effects. Aside from occasional sticky locks, no safety concerns are noted.
Level of fearMore eerie than terrifying, with a couple of jumpy beats. Kids and cautious players generally handled it fine, though the blindfolded, split start might rattle true beginners.
Actors' gameNo live actors; interaction is through the game master. GM quality varies from thoughtful and immersive to out-of-character and overly directive.
Quality of riddlesLow-tech, Gen-1 style with a mix of linear and non-linear sections and some cool coordination tasks. When it lands, puzzles feel fresh and fair; when it doesn’t, connections are opaque and hint-heavy, and the last space can feel thin. Directional locks are minimal, but a few mechanisms reportedly stick.
PlotYou’re kidnapped by a Jason-like killer and must piece together where, when, why, and how he’ll strike. The premise is clear, but several players felt the clue-to-story tie-ins are loose.
Difficulty levelMedium overall, tougher for small or new teams—especially at the start. Best with 5–7 players to cover volume and parallel tasks without bottlenecks.

Reviews

Review author's avatar
Tiff C.
Beginner
4
We’ve done three rooms here as two adults plus two kids, and this one we finally escaped with 8:30 left. Vicki was great and the lack of directional locks was a nice change. Not really scary—our eight-year-old was fine—and while the sets show age, everything worked and the flow made sense.
11.11.2025
Review author's avatar
Noah R.
Beginner
3
I came in with low expectations and still left disappointed. We needed hints constantly because the logic didn’t connect, one prop was broken and the GM had to come in and force it, and hints were delivered as outright answers. The last room barely had content, and as a duo we were locked out of areas the whole time. Cool spooky sound cues, but overall a clunky, directionless experience.
14.02.2025
Review author's avatar
Maya L.
Beginner
5
Went in with six and the split start was a blast—lots of cross-room teamwork and a couple of puzzles I hadn’t seen before. Spooky but not nightmare fuel. Our GM gave gentle nudges at the right times and let us drive. Solid night out with friends.
07.07.2025
Review author's avatar
Vero
Beginner
3
We were excited, but found out some puzzles were disabled because we didn’t have enough players. Old puzzle remnants were still visible and sent us chasing the wrong path for 30 minutes. The lobby felt welcoming; the room, less so.
25.10.2025
Review author's avatar
Aria J.
Beginner
3
Our lock had the correct code but was stuck, and we wasted about 10 minutes before the GM admitted it was finicky. Hints tended to be straight answers, which took the fun out. I do appreciate that they scale puzzle count to team size.
16.02.2025
Review author's avatar
Chris D.
Beginner
5
We finished with three people but I’d recommend at least five. There’s plenty of space and a big volume of tasks, the theme tickled my slasher-movie nostalgia, and the set looked decent. Some cool puzzles in the mix.
21.11.2025
Review author's avatar
Kelly S.
Beginner
4
A fun Friday the 13th homage with several team-coordination moments that made us communicate in new ways. A couple of puzzles felt genuinely fresh for us, and the challenge level hit a sweet spot.
02.08.2025
Review author's avatar
alex_89
Beginner
4
Classic, low-tech room with clever touches and some fun Friday-the-13th nods. The ending fizzled a bit, but the journey there was enjoyable. Would recommend 5–6 people to keep momentum.
18.04.2025
Review author's avatar
omar.k
Beginner
3
Owner was friendly, but the build looked worn and parts were coming loose. Music on a cheap Bluetooth speaker kept crackling, and the split start felt unnecessary. Not a great impression overall.
13.04.2025
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Erin M.
Beginner
4
Our roulette pick landed on this one and it was a decent time—eerie, not scary. Half our team got stuck on a linear side while the others ran out of things to do, and the puzzles could tie into the story better. Still, fun overall and refreshing to see a Gen‑1 style room.
01.02.2025
Review author's avatar
Lena✨
Beginner
2
Sets felt tired, the speaker crackled, and we hit a puzzle that wouldn’t open until the GM forced it. Theme is a cool idea, but the immersion didn’t stick for us.
27.01.2025
Review author's avatar
Guest
Beginner
3
I wanted to love it, but the flow kept wobbling and our GM tended to just tell us the answer when we asked for a hint. The final space felt light on gameplay. Still, a few puzzles were neat and the ambiance worked okay.
08.02.2025
Review author's avatar
Sam P.
Beginner
3
Did it with two and felt like we were gated from chunks of content early on. One lock was so sticky the staff had to open it, which killed the vibe. We still found moments to enjoy, just not enough of them.
07.02.2025
Review author's avatar
Benji
Beginner
3
Had decent hopes but most puzzles felt off, and there were obvious leftovers from scrapped content acting like red herrings. One lock was nearly impossible even with the right combo. Frustrating run.
06.09.2025
Review author's avatar
Jess
Beginner
3
Story and gameplay never quite synced. The split start felt pointless, and with only four of us we couldn’t access some of the starting areas at all. Puzzles weren’t awful, but the whole thing left me wanting more.
03.04.2025

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