WeaknessesExpect multiple dexterity bits, which some didn’t love, and a couple clues can be tough to see. A few puzzles feel loosely tied to the voodoo theme, and a minority wished for more total puzzles.
StrengthsCreative, well-linked puzzles that reward teamwork in an atmospheric set with fitting music and props. Hints are helpful without spoiling, and hosts keep the energy high. Several groups appreciated extra time when the schedule allowed.
SecurityBriefings are clear, staff is professional, and the space feels well run. One note from guests: it’s accessible for mobility aids but involves reaching both high and low.
Level of fearIt leans eerie and ritualistic rather than scary. Suitable for families and teens; nervous players should be fine.
Actors' gameGame masters consistently get shout-outs for being attentive, encouraging, and giving nudges right when needed. Names like Jim, Holly, Nina, Erin, Noah, Alex, Jaden, Connor, and Jeff come up often as standouts.
Quality of riddlesVaried, fair, and collaborative, with a blend of tactile and visual logic plus some dexterity work. The hint system feels thoughtful and non-spoilery. Not every step screams voodoo, but the overall flow is satisfying.
PlotYou’re trapped in a priest’s hut haunted by a Loa and must uncover a protective golden skull before possession takes hold. The clock adds steady pressure while you decode charms and rituals.
Difficulty levelMarked as the venue’s harder room, great for teams that communicate well. Newer players may ask for a few hints, while seasoned pairs can still clear it briskly.
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