The Rescue of Professor Dawkins
Escape game 12+

The Rescue of Professor Dawkins

2 - 5 people60 minutesAverage
A madman's plan to seize the country using a mind control machine. Will you manage to get your mentor's device working, save the Professor, and prevent a national catastrophe?
BeginnersWith children

Average
Not scary
Without actorsActors
EnglishGame language
About the escape room

A madman is attempting to take possession of the country as his own personal kingdom by using a mind control machine. Your mentor has built an apparatus to prevent this, but he has been kidnapped. You must get the apparatus working to stop evil from taking over the country and save Professor Dawkins. He is counting on your help!

Atmosphere-
Cleanliness-
Dynamism-
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Plot-

Location

Paid Parking
Wifi
Wardrobe

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